My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Fisherman Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Minion Horde Royal Giant Dart Goblin Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Guards Fisherman Mighty Miner
Giant Snowball
Minion Horde Dart Goblin Guards Fisherman Mighty Miner
Zap
Minion Horde Royal Giant Dart Goblin Guards Fisherman Mighty Miner
Barbarian Barrel
Electro Spirit Dart Goblin Guards
The Log
Electro Spirit Royal Giant Dart Goblin Guards Fisherman
Earthquake
Guards
Arrows
Electro Spirit Minion Horde Dart Goblin Guards
Royal Delivery
Electro Spirit Minion Horde Dart Goblin Guards Fisherman
Fireball
Minion Horde Dart Goblin Fisherman Mighty Miner
Poison
Minion Horde Dart Goblin Guards Fisherman
Lightning
Fisherman Mighty Miner
Rocket
Minion Horde Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Guards Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Dart Goblin Guards Fisherman Mighty Miner Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Dart Goblin Guards

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Arrows
Royal Giant Mighty Miner
Minion Horde
Royal Giant
Royal Giant
Arrows Dart Goblin Fisherman Electro Spirit Minion Horde Guards
Dart Goblin
Royal Giant
Guards
Royal Giant
Fisherman
Royal Giant
Mighty Miner
Arrows

Defense Synergies 1 3

Electro Spirit
Fisherman
Arrows
Minion Horde
Royal Giant
Dart Goblin
Guards Fisherman
Guards
Fisherman Dart Goblin
Fisherman
Guards Electro Spirit Dart Goblin
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Dart Goblin
Minion Horde Dart Goblin Fisherman
Minion Horde Fisherman Dart Goblin
Minion Horde Dart Goblin Guards Fisherman
Arrows
Arrows Electro Spirit Dart Goblin Guards
Minion Horde Dart Goblin Electro Spirit Arrows
Electro Spirit Arrows Dart Goblin
Minion Horde Mighty Miner Fisherman
Guards Minion Horde Dart Goblin Fisherman
Minion Horde Dart Goblin Guards Electro Spirit Arrows Fisherman
Arrows Minion Horde Dart Goblin
Minion Horde Guards
Electro Spirit Arrows Minion Horde Dart Goblin Guards
Minion Horde
Minion Horde Fisherman
Minion Horde Arrows Fisherman
Arrows Electro Spirit Minion Horde Dart Goblin Guards Fisherman
Arrows Electro Spirit Dart Goblin Guards Fisherman
Dart Goblin Fisherman
Electro Spirit Arrows Minion Horde Dart Goblin Guards Fisherman
Guards Fisherman Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fisherman
Arrows Fisherman
Guards Minion Horde Fisherman
Guards Minion Horde Fisherman
Minion Horde Guards Fisherman Mighty Miner
Arrows Electro Spirit Minion Horde Dart Goblin
Guards Minion Horde Dart Goblin
Mighty Miner Minion Horde Fisherman
Minion Horde Electro Spirit
Minion Horde Dart Goblin Guards
Minion Horde Dart Goblin Guards
Arrows Guards
Minion Horde Guards
Minion Horde Dart Goblin
Guards Electro Spirit Minion Horde Dart Goblin Fisherman Mighty Miner
Arrows Electro Spirit Minion Horde Dart Goblin Mighty Miner
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Dart Goblin Guards
Arrows Dart Goblin Fisherman
Arrows Minion Horde Dart Goblin
Arrows Dart Goblin Guards
Arrows Minion Horde
Arrows Electro Spirit Minion Horde Dart Goblin
Arrows Minion Horde Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Fisherman
Minion Horde Guards Fisherman
Arrows Minion Horde Dart Goblin Fisherman
Arrows Dart Goblin
Dart Goblin Fisherman
Arrows Minion Horde Dart Goblin Fisherman
Arrows Dart Goblin Fisherman
Arrows Minion Horde Dart Goblin
Arrows Minion Horde Dart Goblin
Arrows
Minion Horde Fisherman
Arrows Dart Goblin Fisherman
Arrows Dart Goblin
Minion Horde
Arrows
Fisherman
Arrows Minion Horde
Arrows Electro Spirit
Minion Horde Fisherman
Arrows Dart Goblin Fisherman
Arrows Fisherman
Arrows Dart Goblin Fisherman
Arrows Minion Horde Dart Goblin
Electro Spirit Minion Horde Dart Goblin Guards
Minion Horde
Arrows Minion Horde Dart Goblin
Electro Spirit Arrows Minion Horde
Mighty Miner Minion Horde
Arrows
Minion Horde Electro Spirit Dart Goblin Guards
Arrows Dart Goblin
Arrows
Minion Horde Dart Goblin
Arrows Dart Goblin
Arrows
Minion Horde Dart Goblin
Electro Spirit Minion Horde Dart Goblin Guards
Dart Goblin
Dart Goblin
Dart Goblin
Fisherman

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