My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Barbarians Hog Rider Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Barbarians Hog Rider
Zap
Cannon
Barbarian Barrel
Electro Spirit Knight Cannon Barbarians Magic Archer
The Log
Electro Spirit Cannon Barbarians Hog Rider
Earthquake
Cannon Barbarians Hog Rider
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Knight Barbarians Hog Rider Magic Archer
Fireball
Cannon Barbarians Hog Rider Magic Archer
Poison
Cannon Barbarians Magic Archer
Lightning
Knight Cannon Magic Archer
Rocket
Barbarians Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Arrows Knight Cannon Hog Rider Magic Archer Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Arrows Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Arrows
Hog Rider Knight
Knight
Hog Rider Arrows Barbarian Barrel Magic Archer
Cannon
Barbarians
Hog Rider
Hog Rider
Arrows Knight Electro Spirit Barbarians Barbarian Barrel Magic Archer
Barbarian Barrel
Knight Hog Rider
Magic Archer
Knight Hog Rider

Defense Synergies 2 8

Electro Spirit
Arrows
Knight Cannon Barbarians Barbarian Barrel
Knight
Cannon Magic Archer Arrows Barbarian Barrel
Cannon
Knight Arrows Barbarian Barrel Magic Archer
Barbarians
Arrows
Hog Rider
Barbarian Barrel
Arrows Knight Cannon Magic Archer
Magic Archer
Knight Cannon Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Barbarian Barrel Magic Archer
Barbarians Knight Cannon
Cannon Barbarians Knight
Cannon Barbarians Knight
Arrows Barbarians Barbarian Barrel
Arrows Barbarian Barrel Electro Spirit Cannon Magic Archer
Electro Spirit Arrows Cannon Magic Archer
Electro Spirit Arrows Cannon Barbarians Barbarian Barrel Magic Archer
Cannon Barbarians
Knight Cannon Barbarians Barbarian Barrel
Barbarians Electro Spirit Arrows Knight Cannon Barbarian Barrel Magic Archer
Arrows Magic Archer
Cannon Barbarians Knight
Electro Spirit Arrows Cannon Barbarians Barbarian Barrel Magic Archer
Barbarians Knight Cannon
Barbarians Cannon
Barbarians Arrows Knight Cannon
Arrows Cannon Electro Spirit Knight Barbarians Barbarian Barrel Magic Archer
Arrows Barbarian Barrel Electro Spirit Knight Cannon Barbarians Magic Archer
Barbarians Cannon
Electro Spirit Arrows Knight Cannon Barbarians Barbarian Barrel
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Barbarian Barrel
Arrows Knight Barbarian Barrel Magic Archer
Barbarians Knight
Knight Barbarians Barbarian Barrel
Barbarians Knight Cannon
Arrows Electro Spirit Magic Archer
Knight Barbarians
Knight Barbarians
Electro Spirit Knight Barbarians Barbarian Barrel Magic Archer
Cannon Barbarians
Knight Barbarians
Arrows Barbarians
Barbarians Knight Cannon
Cannon Barbarians Magic Archer
Barbarians Electro Spirit Knight Barbarian Barrel Magic Archer
Arrows Electro Spirit Cannon Barbarians Barbarian Barrel Magic Archer
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel Magic Archer
Arrows Barbarian Barrel Magic Archer
Arrows Knight Barbarians Barbarian Barrel
Arrows Barbarian Barrel Magic Archer
Arrows Electro Spirit Magic Archer
Arrows Magic Archer
Arrows Barbarian Barrel Magic Archer
Arrows
Arrows Knight Barbarian Barrel Magic Archer
Arrows Magic Archer
Knight Barbarian Barrel Magic Archer
Arrows Barbarian Barrel Magic Archer
Arrows Barbarian Barrel Magic Archer
Arrows Barbarian Barrel Magic Archer
Magic Archer Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Magic Archer
Arrows Barbarian Barrel Magic Archer
Magic Archer
Arrows
Arrows Barbarians Barbarian Barrel
Arrows Electro Spirit Barbarian Barrel Magic Archer
Arrows Barbarian Barrel Magic Archer
Arrows Magic Archer
Arrows Barbarian Barrel Magic Archer
Arrows Magic Archer
Electro Spirit
Arrows Magic Archer
Electro Spirit Arrows Magic Archer
Arrows Magic Archer
Electro Spirit Barbarians Barbarian Barrel Magic Archer
Arrows Magic Archer
Arrows Barbarian Barrel
Knight Magic Archer
Arrows Magic Archer
Arrows
Electro Spirit Magic Archer
Magic Archer
Barbarian Barrel Magic Archer

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