My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Flying Machine Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Recruits Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs
Giant Snowball
Cannon Royal Recruits Flying Machine Royal Hogs Little Prince
Zap
Cannon Flying Machine Royal Hogs Little Prince
Barbarian Barrel
Electro Spirit Knight Cannon Royal Recruits Royal Hogs Little Prince
The Log
Electro Spirit Cannon Royal Recruits Royal Hogs Little Prince
Earthquake
Cannon Royal Hogs
Arrows
Electro Spirit Royal Recruits Flying Machine Royal Hogs Little Prince
Royal Delivery
Electro Spirit Knight Royal Recruits Flying Machine Royal Hogs Little Prince
Fireball
Cannon Flying Machine Royal Hogs Little Prince
Poison
Cannon Royal Recruits Flying Machine Royal Hogs Little Prince
Lightning
Knight Cannon Little Prince
Rocket
Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Royal Recruits

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Knight Cannon Little Prince Flying Machine Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Knight Cannon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Arrows
Royal Hogs Knight
Knight
Arrows Flying Machine Royal Hogs Little Prince
Cannon
Royal Recruits
Flying Machine Royal Hogs
Flying Machine
Knight Royal Recruits Royal Hogs
Royal Hogs
Arrows Knight Royal Recruits Flying Machine Little Prince
Little Prince
Knight Royal Hogs

Defense Synergies 2 8

Electro Spirit
Little Prince
Arrows
Knight Cannon Little Prince
Knight
Cannon Little Prince Arrows Flying Machine
Cannon
Knight Arrows Royal Recruits Flying Machine Little Prince
Royal Recruits
Cannon
Flying Machine
Knight Cannon
Royal Hogs
Little Prince
Knight Electro Spirit Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Royal Recruits Flying Machine
Knight Cannon Royal Recruits Flying Machine
Cannon Knight Royal Recruits
Cannon Royal Recruits Knight
Arrows Royal Recruits
Arrows Electro Spirit Cannon Flying Machine
Electro Spirit Arrows Cannon Flying Machine Little Prince
Electro Spirit Arrows Cannon Royal Recruits Flying Machine
Cannon Royal Recruits
Knight Cannon Royal Recruits Little Prince
Electro Spirit Arrows Knight Cannon Royal Recruits Flying Machine
Arrows Flying Machine
Cannon Royal Recruits Knight Flying Machine
Electro Spirit Arrows Cannon Royal Recruits
Royal Recruits Knight Cannon
Cannon Royal Recruits
Arrows Knight Cannon Royal Recruits
Arrows Cannon Electro Spirit Knight Royal Recruits Flying Machine Little Prince
Arrows Electro Spirit Knight Cannon Royal Recruits Flying Machine Little Prince
Cannon Royal Recruits
Royal Recruits Electro Spirit Arrows Knight Cannon Flying Machine Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits
Arrows Knight Flying Machine
Royal Recruits Knight
Royal Recruits Knight
Royal Recruits Knight Cannon
Arrows Electro Spirit Flying Machine
Royal Recruits Knight Flying Machine
Knight Royal Recruits
Royal Recruits Electro Spirit Knight Flying Machine
Royal Recruits Cannon
Knight Royal Recruits Flying Machine
Royal Recruits Arrows
Royal Recruits Knight Cannon
Royal Recruits Cannon Flying Machine
Royal Recruits Electro Spirit Knight Flying Machine Little Prince
Arrows Electro Spirit Cannon Royal Recruits Flying Machine
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Knight Royal Recruits Flying Machine
Arrows
Arrows Electro Spirit Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Knight Royal Recruits Flying Machine
Arrows Flying Machine
Flying Machine Knight
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows
Arrows Flying Machine
Arrows Flying Machine Little Prince
Arrows
Arrows Royal Recruits Flying Machine
Arrows Electro Spirit Little Prince
Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Flying Machine Little Prince
Electro Spirit Flying Machine
Arrows
Electro Spirit Arrows
Arrows
Electro Spirit Royal Recruits Flying Machine
Arrows Flying Machine
Arrows
Knight Flying Machine
Arrows Flying Machine
Arrows
Royal Recruits Flying Machine
Electro Spirit Royal Recruits Flying Machine
Flying Machine
Royal Recruits Flying Machine Little Prince

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