My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Baby Dragon Goblin Drill
Zap
Firecracker Goblin Drill
Barbarian Barrel
Electro Spirit Knight Firecracker Goblin Drill
The Log
Electro Spirit Firecracker Goblin Drill
Earthquake
Firecracker Goblin Drill
Arrows
Electro Spirit Firecracker Goblin Drill
Royal Delivery
Electro Spirit Knight Firecracker Baby Dragon Goblin Drill Bowler P.E.K.K.A
Fireball
Firecracker Baby Dragon Goblin Drill Bowler
Poison
Firecracker Goblin Drill
Lightning
Knight Baby Dragon Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Baby Dragon Goblin Drill Bowler P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Knight Firecracker Baby Dragon Goblin Drill Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Knight Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill Bowler P.E.K.K.A
Arrows
P.E.K.K.A Knight Goblin Drill Bowler
Knight
Firecracker Baby Dragon Arrows Goblin Drill
Firecracker
Knight Baby Dragon Goblin Drill Bowler P.E.K.K.A
Baby Dragon
Knight Firecracker Bowler P.E.K.K.A
Goblin Drill
Electro Spirit Arrows Knight Firecracker
Bowler
Electro Spirit Arrows Firecracker Baby Dragon
P.E.K.K.A
Arrows Electro Spirit Firecracker Baby Dragon

Defense Synergies 1 11

Electro Spirit
Baby Dragon Goblin Drill
Arrows
Knight Bowler P.E.K.K.A
Knight
Firecracker Arrows Baby Dragon Bowler
Firecracker
Knight Baby Dragon P.E.K.K.A
Baby Dragon
Electro Spirit Knight Firecracker Bowler P.E.K.K.A
Goblin Drill
Electro Spirit
Bowler
Arrows Knight Baby Dragon
P.E.K.K.A
Arrows Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Baby Dragon
P.E.K.K.A Knight Firecracker Goblin Drill
Bowler P.E.K.K.A Knight Goblin Drill
P.E.K.K.A Knight Firecracker Goblin Drill Bowler
Arrows Firecracker Bowler P.E.K.K.A
Arrows Bowler Electro Spirit Firecracker Baby Dragon
Electro Spirit Arrows Firecracker Baby Dragon
Bowler Electro Spirit Arrows Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Drill
Knight Firecracker Bowler
Electro Spirit Arrows Knight Firecracker Baby Dragon Goblin Drill Bowler
Arrows Firecracker Baby Dragon
Goblin Drill Bowler P.E.K.K.A Knight
Bowler Electro Spirit Arrows Firecracker Baby Dragon Goblin Drill P.E.K.K.A
P.E.K.K.A Knight Goblin Drill
Goblin Drill Bowler P.E.K.K.A
Arrows Knight Firecracker Goblin Drill Bowler P.E.K.K.A
Arrows Electro Spirit Knight Firecracker Baby Dragon Goblin Drill Bowler
Arrows Baby Dragon Goblin Drill Electro Spirit Knight Firecracker Bowler
P.E.K.K.A Goblin Drill
Bowler Electro Spirit Arrows Knight Firecracker Baby Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler P.E.K.K.A
Arrows Knight Firecracker Baby Dragon Bowler
P.E.K.K.A Knight Bowler
Bowler P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Drill Bowler
Arrows Firecracker Electro Spirit Baby Dragon
P.E.K.K.A Knight Bowler
P.E.K.K.A Knight
P.E.K.K.A Electro Spirit Knight Firecracker Baby Dragon
P.E.K.K.A Goblin Drill
P.E.K.K.A Knight Bowler
P.E.K.K.A Arrows Bowler
Bowler P.E.K.K.A Knight
Firecracker Baby Dragon Bowler
Electro Spirit Knight Firecracker Baby Dragon Goblin Drill Bowler P.E.K.K.A
Arrows Bowler Electro Spirit Firecracker Baby Dragon P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Baby Dragon Goblin Drill
Arrows Firecracker Baby Dragon Bowler
Arrows Baby Dragon Goblin Drill
Arrows Knight Firecracker
Arrows Firecracker Baby Dragon Bowler
Arrows Firecracker Electro Spirit Baby Dragon
Arrows Firecracker Baby Dragon Bowler
Arrows Firecracker Baby Dragon Bowler
Arrows Firecracker
Bowler
Firecracker Arrows Knight Bowler
Arrows Firecracker Baby Dragon
Knight Firecracker Baby Dragon Bowler
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Goblin Drill Bowler
Arrows Firecracker Baby Dragon Bowler
Arrows
Arrows Firecracker Baby Dragon Bowler
Arrows Firecracker Baby Dragon Bowler
Baby Dragon Bowler
Arrows
Bowler
Arrows Baby Dragon Goblin Drill
Arrows Firecracker Electro Spirit Baby Dragon Bowler
Arrows Firecracker Baby Dragon Bowler
Arrows Baby Dragon Bowler
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Electro Spirit Firecracker
Bowler
Arrows
Electro Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Bowler
Electro Spirit
Arrows Firecracker Baby Dragon
Arrows
Knight Firecracker Baby Dragon Bowler
Arrows Firecracker Baby Dragon Bowler
Arrows
Firecracker P.E.K.K.A
Electro Spirit Firecracker Baby Dragon Bowler
Firecracker
Firecracker Baby Dragon Bowler
P.E.K.K.A
Firecracker Bowler

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