My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Hog Rider Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Electro Spirit Knight Firecracker Electro Wizard
The Log
Electro Spirit Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Knight Firecracker Hog Rider Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Arrows Knight Firecracker Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Arrows Knight

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Arrows
Hog Rider Knight Mega Knight
Knight
Firecracker Hog Rider Arrows Barbarian Barrel Electro Wizard
Firecracker
Knight Hog Rider Barbarian Barrel Mega Knight
Hog Rider
Arrows Knight Firecracker Electro Spirit Barbarian Barrel Electro Wizard Mega Knight
Barbarian Barrel
Knight Firecracker Hog Rider Mega Knight
Electro Wizard
Knight Hog Rider Mega Knight
Mega Knight
Arrows Firecracker Hog Rider Barbarian Barrel Electro Wizard

Defense Synergies 3 10

Electro Spirit
Electro Wizard
Arrows
Mega Knight Knight Barbarian Barrel
Knight
Firecracker Electro Wizard Arrows Barbarian Barrel
Firecracker
Knight Barbarian Barrel Electro Wizard Mega Knight
Hog Rider
Barbarian Barrel
Arrows Knight Firecracker Electro Wizard Mega Knight
Electro Wizard
Knight Electro Spirit Firecracker Barbarian Barrel Mega Knight
Mega Knight
Arrows Firecracker Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Barbarian Barrel Electro Wizard
Knight Firecracker Electro Wizard Mega Knight
Mega Knight Knight Electro Wizard
Knight Firecracker Electro Wizard Mega Knight
Arrows Firecracker Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Electro Spirit Firecracker Electro Wizard Mega Knight
Electro Wizard Electro Spirit Arrows Firecracker
Electro Spirit Arrows Barbarian Barrel Electro Wizard Mega Knight
Knight Firecracker Barbarian Barrel Electro Wizard Mega Knight
Electro Wizard Electro Spirit Arrows Knight Firecracker Barbarian Barrel Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight Knight Electro Wizard
Mega Knight Electro Spirit Arrows Firecracker Barbarian Barrel Electro Wizard
Knight Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Arrows Knight Firecracker Electro Wizard
Arrows Mega Knight Electro Spirit Knight Firecracker Barbarian Barrel Electro Wizard
Arrows Barbarian Barrel Electro Spirit Knight Firecracker Electro Wizard Mega Knight
Electro Wizard
Mega Knight Electro Spirit Arrows Knight Firecracker Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Barbarian Barrel Electro Wizard
Electro Wizard Arrows Knight Firecracker Barbarian Barrel Mega Knight
Mega Knight Knight Electro Wizard
Mega Knight Knight Barbarian Barrel Electro Wizard
Knight Mega Knight
Arrows Firecracker Electro Spirit Electro Wizard
Knight Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Electro Spirit Knight Firecracker Barbarian Barrel
Mega Knight Knight
Mega Knight Arrows Electro Wizard
Mega Knight Knight
Firecracker Mega Knight
Electro Wizard Electro Spirit Knight Firecracker Barbarian Barrel
Arrows Mega Knight Electro Spirit Firecracker Barbarian Barrel Electro Wizard
Electro Spirit Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Electro Wizard
Arrows Barbarian Barrel
Arrows Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Mega Knight
Arrows Firecracker Electro Spirit
Arrows Firecracker
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Electro Wizard
Firecracker Arrows Knight Barbarian Barrel Electro Wizard
Arrows Firecracker
Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel Electro Wizard Mega Knight
Arrows Firecracker Barbarian Barrel Mega Knight
Mega Knight
Arrows
Arrows Barbarian Barrel
Arrows Firecracker Electro Spirit Barbarian Barrel Mega Knight
Arrows Firecracker Barbarian Barrel Electro Wizard
Arrows Mega Knight
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Electro Wizard
Electro Wizard Electro Spirit Firecracker
Arrows Mega Knight
Electro Spirit Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Electro Spirit Barbarian Barrel
Arrows Firecracker Electro Wizard
Arrows Barbarian Barrel
Knight Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Electro Spirit Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Barbarian Barrel Electro Wizard Mega Knight
Firecracker Mega Knight

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