My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Inferno Tower Ram Rider
Barbarian Barrel
Electro Spirit Knight Firecracker Inferno Tower
The Log
Electro Spirit Firecracker Ram Rider
Earthquake
Firecracker Inferno Tower
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Knight Firecracker Ram Rider
Fireball
Firecracker Inferno Tower Ram Rider
Poison
Firecracker Inferno Tower
Lightning
Knight Inferno Tower Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Inferno Tower Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Arrows Knight Firecracker Inferno Tower Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Arrows Knight

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ram Rider
Arrows
Knight Ram Rider Mega Knight
Knight
Firecracker Arrows The Log Ram Rider
Firecracker
Knight Ram Rider Mega Knight
Inferno Tower
The Log
Knight Ram Rider Mega Knight
Ram Rider
Electro Spirit Arrows Knight Firecracker The Log Mega Knight
Mega Knight
Arrows Firecracker The Log Ram Rider

Defense Synergies 5 9

Electro Spirit
The Log
Arrows
Mega Knight Knight Inferno Tower
Knight
Firecracker Inferno Tower Arrows The Log
Firecracker
Knight The Log Inferno Tower Mega Knight
Inferno Tower
Knight The Log Arrows Firecracker Mega Knight
The Log
Firecracker Inferno Tower Electro Spirit Knight Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
Arrows Firecracker Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower The Log Ram Rider
Inferno Tower Knight Firecracker The Log Ram Rider Mega Knight
Inferno Tower Ram Rider Mega Knight Knight
Inferno Tower Knight Firecracker Ram Rider Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Electro Spirit Firecracker Mega Knight
Inferno Tower Ram Rider Electro Spirit Arrows Firecracker
Electro Spirit Arrows Inferno Tower The Log Ram Rider Mega Knight
Inferno Tower
Knight Firecracker Inferno Tower Mega Knight
Electro Spirit Arrows Knight Firecracker The Log Ram Rider Mega Knight
Arrows Inferno Tower Firecracker Ram Rider
Inferno Tower Mega Knight Knight The Log Ram Rider
Mega Knight Electro Spirit Arrows Firecracker The Log
Inferno Tower Knight Ram Rider Mega Knight
Inferno Tower The Log Ram Rider Mega Knight
Mega Knight Arrows Knight Firecracker Inferno Tower
Arrows Mega Knight Electro Spirit Knight Firecracker The Log Ram Rider
Arrows The Log Electro Spirit Knight Firecracker Ram Rider Mega Knight
Inferno Tower Ram Rider
Mega Knight Electro Spirit Arrows Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Inferno Tower
Arrows Knight Firecracker The Log Mega Knight
Mega Knight Knight Inferno Tower The Log Ram Rider
Mega Knight Knight Inferno Tower The Log Ram Rider
Inferno Tower Knight Ram Rider Mega Knight
Arrows Firecracker Electro Spirit Ram Rider
Knight Inferno Tower Ram Rider
Inferno Tower Mega Knight Knight
Mega Knight Electro Spirit Knight Firecracker Inferno Tower The Log
Inferno Tower
Mega Knight Knight Inferno Tower
Mega Knight Arrows The Log
Mega Knight Knight Inferno Tower Ram Rider
Firecracker Mega Knight
Inferno Tower Electro Spirit Knight Firecracker The Log
Arrows Mega Knight Electro Spirit Firecracker Inferno Tower The Log
Electro Spirit Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log Ram Rider
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Electro Spirit Ram Rider
Arrows Firecracker The Log
Arrows The Log Firecracker Ram Rider
Arrows The Log Firecracker Ram Rider
Firecracker Arrows Knight The Log Ram Rider
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Electro Spirit Mega Knight
Arrows Firecracker The Log Ram Rider
Arrows The Log Ram Rider Mega Knight
Arrows Firecracker The Log
Arrows Firecracker
Electro Spirit Firecracker
Arrows The Log Mega Knight
Electro Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Electro Spirit
Arrows Firecracker Ram Rider
Arrows The Log
Knight Firecracker Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Electro Spirit Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

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