My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker
Barbarian Barrel
Electro Spirit Knight Goblin Gang Firecracker
The Log
Electro Spirit Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Electro Spirit Goblin Gang Firecracker
Royal Delivery
Electro Spirit Knight Goblin Gang Firecracker Hog Rider P.E.K.K.A
Fireball
Goblin Gang Firecracker Hog Rider
Poison
Goblin Gang Firecracker
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Knight Goblin Gang Firecracker Hog Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Knight Goblin Gang

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Knight Lightning
Knight
Goblin Gang Firecracker Hog Rider Arrows
Goblin Gang
Knight Hog Rider Firecracker P.E.K.K.A
Firecracker
Knight Hog Rider Goblin Gang P.E.K.K.A
Hog Rider
Arrows Knight Goblin Gang Firecracker Lightning Electro Spirit
Lightning
Hog Rider Arrows
P.E.K.K.A
Arrows Electro Spirit Goblin Gang Firecracker

Defense Synergies 2 6

Electro Spirit
Arrows
Knight Lightning P.E.K.K.A
Knight
Goblin Gang Firecracker Arrows
Goblin Gang
Knight Firecracker P.E.K.K.A
Firecracker
Knight Goblin Gang P.E.K.K.A
Hog Rider
Lightning
Arrows
P.E.K.K.A
Arrows Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Firecracker
P.E.K.K.A Knight Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Knight Lightning
P.E.K.K.A Knight Goblin Gang Firecracker
Lightning Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Electro Spirit Firecracker
Lightning Electro Spirit Arrows Goblin Gang Firecracker
Lightning Electro Spirit Arrows P.E.K.K.A
P.E.K.K.A Goblin Gang
Knight Goblin Gang Firecracker
Goblin Gang Electro Spirit Arrows Knight Firecracker
Arrows Goblin Gang Firecracker
P.E.K.K.A Knight Goblin Gang Lightning
Electro Spirit Arrows Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Goblin Gang Lightning P.E.K.K.A
Arrows Knight Goblin Gang Firecracker P.E.K.K.A
Arrows Electro Spirit Knight Goblin Gang Firecracker
Arrows Electro Spirit Knight Firecracker
P.E.K.K.A
Goblin Gang Electro Spirit Arrows Knight Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A
Arrows Knight Goblin Gang Firecracker Lightning
Goblin Gang P.E.K.K.A Knight Lightning
Goblin Gang Lightning P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Gang
Arrows Firecracker Electro Spirit Goblin Gang
Goblin Gang P.E.K.K.A Knight Lightning
P.E.K.K.A Knight
Lightning P.E.K.K.A Electro Spirit Knight Firecracker
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
Lightning P.E.K.K.A Arrows
Lightning P.E.K.K.A Knight Goblin Gang
Firecracker
Goblin Gang Electro Spirit Knight Firecracker Lightning P.E.K.K.A
Arrows Electro Spirit Firecracker P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Firecracker
Arrows Firecracker
Lightning Arrows
Lightning Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Electro Spirit
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Goblin Gang
Firecracker Lightning Arrows Knight
Lightning Arrows Firecracker
Lightning Knight Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows
Lightning
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Electro Spirit
Arrows Firecracker Lightning
Lightning Arrows
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Electro Spirit Firecracker
Lightning
Lightning Arrows
Lightning Electro Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Lightning
Lightning Electro Spirit Goblin Gang
Lightning Arrows Firecracker
Arrows
Lightning Knight Goblin Gang Firecracker
Arrows Firecracker Lightning
Lightning Arrows
Firecracker P.E.K.K.A
Electro Spirit Goblin Gang Firecracker Lightning
Firecracker Lightning
Lightning Firecracker
P.E.K.K.A
Lightning Firecracker

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