My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Firecracker Inferno Tower Goblin Barrel
Barbarian Barrel
Electro Spirit Knight Goblin Gang Firecracker Inferno Tower Goblin Barrel
The Log
Electro Spirit Goblin Gang Firecracker Goblin Barrel
Earthquake
Goblin Gang Firecracker Inferno Tower Goblin Barrel
Arrows
Electro Spirit Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Electro Spirit Knight Goblin Gang Firecracker Goblin Barrel
Fireball
Goblin Gang Firecracker Inferno Tower Goblin Barrel
Poison
Goblin Gang Firecracker Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Arrows Knight Goblin Gang Firecracker Goblin Barrel Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Arrows Knight

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Arrows
Knight Goblin Barrel
Knight
Goblin Gang Firecracker Goblin Barrel Arrows The Log
Goblin Gang
Knight Goblin Barrel Firecracker
Firecracker
Knight Goblin Gang Goblin Barrel
Inferno Tower
Goblin Barrel
Knight Goblin Gang Arrows Firecracker
The Log
Knight

Defense Synergies 6 7

Electro Spirit
The Log
Arrows
Knight Inferno Tower
Knight
Goblin Gang Firecracker Inferno Tower Arrows The Log
Goblin Gang
Knight Inferno Tower Firecracker The Log
Firecracker
Knight The Log Goblin Gang Inferno Tower
Inferno Tower
Knight Goblin Gang The Log Arrows Firecracker
Goblin Barrel
The Log
Firecracker Inferno Tower Electro Spirit Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower The Log
Inferno Tower Knight Goblin Gang Firecracker The Log
Goblin Gang Inferno Tower Knight
Inferno Tower Knight Goblin Gang Firecracker
Arrows Firecracker The Log
Arrows Goblin Gang The Log Electro Spirit Firecracker
Inferno Tower Electro Spirit Arrows Goblin Gang Firecracker
Electro Spirit Arrows Inferno Tower The Log
Inferno Tower Goblin Gang
Knight Goblin Gang Firecracker Inferno Tower
Goblin Gang Electro Spirit Arrows Knight Firecracker The Log
Arrows Inferno Tower Goblin Gang Firecracker
Inferno Tower Knight Goblin Gang The Log
Electro Spirit Arrows Goblin Gang Firecracker The Log
Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang The Log
Arrows Knight Goblin Gang Firecracker Inferno Tower
Arrows Electro Spirit Knight Goblin Gang Firecracker The Log
Arrows The Log Electro Spirit Knight Firecracker
Inferno Tower
Goblin Gang Electro Spirit Arrows Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Inferno Tower
Arrows Knight Goblin Gang Firecracker The Log
Goblin Gang Knight Inferno Tower The Log
Goblin Gang Knight Inferno Tower The Log
Inferno Tower Knight Goblin Gang
Arrows Firecracker Electro Spirit Goblin Gang
Goblin Gang Knight Inferno Tower
Inferno Tower Knight
Electro Spirit Knight Firecracker Inferno Tower The Log
Inferno Tower Goblin Gang
Knight Inferno Tower
Arrows The Log
Knight Goblin Gang Inferno Tower
Firecracker
Goblin Gang Inferno Tower Electro Spirit Knight Firecracker The Log
Arrows Electro Spirit Firecracker Inferno Tower The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Spirit
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Goblin Gang
Firecracker Arrows Knight The Log
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Electro Spirit
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Electro Spirit Firecracker
Arrows The Log
Electro Spirit Arrows Firecracker
Arrows Firecracker The Log
Electro Spirit Goblin Gang
Arrows Firecracker
Arrows The Log
Knight Goblin Gang Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Electro Spirit Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log

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