My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Electro Spirit Knight Goblin Gang Firecracker Tesla Valkyrie
The Log
Electro Spirit Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Electro Spirit Goblin Gang Firecracker
Royal Delivery
Electro Spirit Knight Goblin Gang Firecracker Valkyrie P.E.K.K.A
Fireball
Goblin Gang Firecracker Tesla
Poison
Goblin Gang Firecracker
Lightning
Knight Tesla Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Knight Goblin Gang Firecracker Tesla Valkyrie P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Knight Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Arrows
P.E.K.K.A Knight
Knight
Goblin Gang Firecracker Arrows
Goblin Gang
Knight Firecracker Valkyrie P.E.K.K.A
Firecracker
Knight Goblin Gang Valkyrie P.E.K.K.A
Tesla
Valkyrie
Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A
Arrows Electro Spirit Goblin Gang Firecracker Valkyrie

Defense Synergies 5 11

Electro Spirit
Arrows
Knight Tesla Valkyrie P.E.K.K.A
Knight
Goblin Gang Firecracker Tesla Arrows
Goblin Gang
Knight Tesla Firecracker Valkyrie P.E.K.K.A
Firecracker
Knight Valkyrie Goblin Gang Tesla P.E.K.K.A
Tesla
Knight Goblin Gang Arrows Firecracker Valkyrie
Valkyrie
Firecracker Arrows Goblin Gang Tesla P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Valkyrie
P.E.K.K.A Knight Goblin Gang Firecracker Tesla Valkyrie
Goblin Gang Tesla P.E.K.K.A Knight Valkyrie
Tesla P.E.K.K.A Knight Goblin Gang Firecracker Valkyrie
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Goblin Gang Electro Spirit Firecracker Tesla Valkyrie
Tesla Electro Spirit Arrows Goblin Gang Firecracker
Electro Spirit Arrows Tesla Valkyrie P.E.K.K.A
Tesla P.E.K.K.A Goblin Gang
Knight Goblin Gang Firecracker Tesla Valkyrie
Goblin Gang Valkyrie Electro Spirit Arrows Knight Firecracker Tesla
Arrows Tesla Goblin Gang Firecracker
Tesla P.E.K.K.A Knight Goblin Gang Valkyrie
Valkyrie Electro Spirit Arrows Goblin Gang Firecracker Tesla P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Tesla
Goblin Gang Tesla P.E.K.K.A
Tesla Arrows Knight Goblin Gang Firecracker Valkyrie P.E.K.K.A
Arrows Tesla Valkyrie Electro Spirit Knight Goblin Gang Firecracker
Arrows Valkyrie Electro Spirit Knight Firecracker Tesla
P.E.K.K.A Tesla
Goblin Gang Valkyrie Electro Spirit Arrows Knight Firecracker Tesla P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Tesla P.E.K.K.A
Arrows Knight Goblin Gang Firecracker Tesla Valkyrie
Goblin Gang P.E.K.K.A Knight Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Goblin Gang Tesla Valkyrie
Arrows Firecracker Electro Spirit Goblin Gang Tesla
Goblin Gang P.E.K.K.A Knight Tesla Valkyrie
P.E.K.K.A Knight Tesla Valkyrie
P.E.K.K.A Electro Spirit Knight Firecracker Valkyrie
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Knight Tesla Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Knight Goblin Gang Tesla Valkyrie
Firecracker Tesla Valkyrie
Goblin Gang Tesla Electro Spirit Knight Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Electro Spirit Firecracker Tesla P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Electro Spirit
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblin Gang
Firecracker Arrows Knight Valkyrie
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Electro Spirit Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Electro Spirit Firecracker
Arrows
Electro Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Electro Spirit Goblin Gang
Arrows Firecracker
Arrows
Knight Goblin Gang Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Electro Spirit Goblin Gang Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker

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