My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Inferno Tower Dark Prince
Barbarian Barrel
Electro Spirit Knight Inferno Tower Dark Prince Executioner
The Log
Electro Spirit Hog Rider Dark Prince
Earthquake
Hog Rider Inferno Tower
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Knight Hog Rider Dark Prince Executioner
Fireball
Hog Rider Inferno Tower Executioner
Poison
Inferno Tower Executioner
Lightning
Knight Inferno Tower Dark Prince Executioner
Rocket
Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Dark Prince Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Inferno Tower Dark Prince Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Knight Hog Rider Dark Prince Inferno Tower Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Arrows Knight Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Arrows
Hog Rider Knight Dark Prince Mega Knight
Knight
Hog Rider Executioner Arrows
Hog Rider
Arrows Knight Electro Spirit Dark Prince Executioner Mega Knight
Inferno Tower
Dark Prince
Arrows Hog Rider Executioner
Executioner
Knight Hog Rider Dark Prince Mega Knight
Mega Knight
Arrows Hog Rider Executioner

Defense Synergies 3 8

Electro Spirit
Dark Prince
Arrows
Mega Knight Knight Inferno Tower Dark Prince
Knight
Inferno Tower Executioner Arrows
Hog Rider
Inferno Tower
Knight Arrows Dark Prince Mega Knight
Dark Prince
Electro Spirit Arrows Inferno Tower Executioner
Executioner
Knight Dark Prince Mega Knight
Mega Knight
Arrows Inferno Tower Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Executioner
Inferno Tower Knight Dark Prince Executioner Mega Knight
Inferno Tower Mega Knight Knight Dark Prince Executioner
Inferno Tower Knight Dark Prince Mega Knight
Arrows Dark Prince Mega Knight
Arrows Electro Spirit Dark Prince Executioner Mega Knight
Inferno Tower Electro Spirit Arrows Executioner
Electro Spirit Arrows Inferno Tower Mega Knight
Inferno Tower
Knight Inferno Tower Dark Prince Mega Knight
Executioner Electro Spirit Arrows Knight Dark Prince Mega Knight
Arrows Inferno Tower Executioner
Inferno Tower Mega Knight Knight Dark Prince
Executioner Mega Knight Electro Spirit Arrows Dark Prince
Inferno Tower Knight Mega Knight
Inferno Tower Mega Knight
Mega Knight Arrows Knight Inferno Tower Dark Prince Executioner
Arrows Mega Knight Electro Spirit Knight Dark Prince Executioner
Arrows Executioner Electro Spirit Knight Dark Prince Mega Knight
Inferno Tower
Dark Prince Mega Knight Electro Spirit Arrows Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Inferno Tower Dark Prince
Arrows Knight Executioner Mega Knight
Mega Knight Knight Inferno Tower Dark Prince
Dark Prince Mega Knight Knight Inferno Tower
Inferno Tower Knight Dark Prince Executioner Mega Knight
Arrows Executioner Electro Spirit
Dark Prince Knight Inferno Tower
Inferno Tower Mega Knight Knight Dark Prince
Mega Knight Electro Spirit Knight Inferno Tower Dark Prince
Inferno Tower
Mega Knight Knight Inferno Tower Dark Prince
Mega Knight Arrows Dark Prince
Dark Prince Mega Knight Knight Inferno Tower Executioner
Executioner Mega Knight
Inferno Tower Electro Spirit Knight Dark Prince Executioner
Arrows Executioner Mega Knight Electro Spirit Inferno Tower Dark Prince
Electro Spirit Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Executioner
Arrows
Arrows Knight Dark Prince
Executioner Arrows Dark Prince Mega Knight
Arrows Executioner Electro Spirit
Arrows Executioner
Arrows Executioner
Arrows
Arrows Knight Dark Prince
Arrows Executioner
Knight Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner Mega Knight
Arrows
Arrows Dark Prince Executioner Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Electro Spirit Dark Prince Executioner Mega Knight
Arrows Executioner
Arrows Mega Knight
Arrows
Arrows Executioner
Electro Spirit
Arrows Mega Knight
Electro Spirit Arrows
Mega Knight
Arrows
Electro Spirit Dark Prince
Arrows Executioner
Arrows
Knight Dark Prince Executioner Mega Knight
Arrows Executioner
Arrows
Dark Prince Executioner Mega Knight
Electro Spirit
Executioner
Dark Prince Executioner Mega Knight
Mega Knight

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