My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider Witch
Zap
Minions Goblin Gang Witch Goblin Giant
Barbarian Barrel
Electro Spirit Knight Goblin Gang Witch
The Log
Electro Spirit Goblin Gang Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Electro Spirit Minions Goblin Gang Witch
Royal Delivery
Electro Spirit Knight Minions Goblin Gang Hog Rider Witch
Fireball
Minions Goblin Gang Hog Rider Witch
Poison
Minions Goblin Gang Witch
Lightning
Knight Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Knight Minions Goblin Gang Hog Rider Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Knight Minions

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Goblin Giant
Arrows
Hog Rider Knight Goblin Giant
Knight
Minions Goblin Gang Hog Rider Arrows Witch
Minions
Knight Hog Rider Goblin Giant
Goblin Gang
Knight Hog Rider Goblin Giant
Hog Rider
Arrows Knight Minions Goblin Gang Electro Spirit Witch
Witch
Knight Hog Rider Goblin Giant
Goblin Giant
Electro Spirit Arrows Minions Goblin Gang Witch

Defense Synergies 2 3

Electro Spirit
Arrows
Knight
Knight
Minions Goblin Gang Arrows Witch
Minions
Knight Goblin Giant
Goblin Gang
Knight
Hog Rider
Witch
Knight
Goblin Giant
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Goblin Giant
Knight Minions Goblin Gang Witch
Goblin Gang Witch Knight Minions
Witch Knight Minions Goblin Gang
Arrows
Arrows Goblin Gang Electro Spirit Minions
Minions Electro Spirit Arrows Goblin Gang Witch
Electro Spirit Arrows Goblin Giant
Witch Minions Goblin Gang
Knight Goblin Gang
Minions Goblin Gang Witch Electro Spirit Arrows Knight Goblin Giant
Arrows Minions Goblin Gang Witch
Knight Minions Goblin Gang Witch
Electro Spirit Arrows Minions Goblin Gang Witch
Knight Goblin Gang
Goblin Gang
Arrows Knight Minions Goblin Gang Witch
Arrows Electro Spirit Knight Minions Goblin Gang Witch
Arrows Witch Electro Spirit Knight Minions
Goblin Gang Electro Spirit Arrows Knight Minions Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch
Arrows Knight Goblin Gang
Goblin Gang Knight Minions Witch Goblin Giant
Goblin Gang Knight Goblin Giant
Knight Goblin Gang Witch Goblin Giant
Arrows Electro Spirit Minions Goblin Gang Witch Goblin Giant
Goblin Gang Knight Minions Witch Goblin Giant
Knight Goblin Giant
Electro Spirit Knight Minions Witch
Witch Goblin Gang Goblin Giant
Knight Minions Witch
Arrows Goblin Giant
Knight Goblin Gang Witch Goblin Giant
Witch
Goblin Gang Witch Electro Spirit Knight Minions Goblin Giant
Arrows Minions Electro Spirit Witch
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows Goblin Giant
Arrows Knight
Arrows
Arrows Electro Spirit Minions Witch Goblin Giant
Arrows Witch
Arrows
Arrows
Minions Goblin Gang
Arrows Knight
Arrows
Knight
Arrows Minions
Arrows
Arrows Witch
Arrows
Arrows
Minions
Arrows
Arrows Witch
Minions
Arrows
Arrows
Arrows Electro Spirit Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Electro Spirit Minions Witch
Arrows
Electro Spirit Arrows
Arrows
Electro Spirit Minions Goblin Gang Witch
Arrows Witch
Arrows
Knight Goblin Gang
Arrows
Arrows
Electro Spirit Minions Goblin Gang Witch
Witch
Witch Goblin Giant

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