My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Mega Minion
Zap
Royal Giant
Barbarian Barrel
Electro Spirit Knight
The Log
Electro Spirit Royal Giant
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Knight Mega Minion
Fireball
Mega Minion
Poison
Mega Minion
Lightning
Knight Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Arrows Knight Mega Minion Fireball Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Arrows Knight

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Royal Giant Fireball
Arrows
Royal Giant Fireball Knight Mega Minion Lightning
Knight
Mega Minion Arrows Fireball The Log
Royal Giant
Arrows Fireball Lightning Electro Spirit Mega Minion The Log
Mega Minion
Electro Spirit Knight Arrows Royal Giant Fireball
Fireball
Arrows Royal Giant Electro Spirit Knight Mega Minion The Log
Lightning
Royal Giant Arrows
The Log
Knight Royal Giant Fireball

Defense Synergies 3 9

Electro Spirit
Mega Minion The Log
Arrows
Knight Mega Minion Fireball Lightning
Knight
Mega Minion Arrows Fireball The Log
Royal Giant
Mega Minion
Electro Spirit Knight Arrows The Log
Fireball
The Log Arrows Knight
Lightning
Arrows The Log
The Log
Fireball Electro Spirit Knight Mega Minion Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Mega Minion Fireball The Log
Knight Mega Minion The Log
Knight Mega Minion Lightning
Knight Mega Minion
Lightning Arrows Fireball The Log
Arrows Fireball The Log Electro Spirit Mega Minion
Mega Minion Lightning Electro Spirit Arrows Fireball
Lightning Electro Spirit Arrows Fireball The Log
Knight
Electro Spirit Arrows Knight Mega Minion Fireball The Log
Arrows Mega Minion Fireball
Knight Fireball Lightning The Log
Fireball Electro Spirit Arrows Mega Minion The Log
Knight
Fireball Lightning The Log
Arrows Knight Fireball
Arrows Fireball Electro Spirit Knight Mega Minion The Log
Arrows The Log Electro Spirit Knight Mega Minion Fireball
Electro Spirit Arrows Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Arrows Knight Mega Minion Lightning The Log
Knight Lightning The Log
Lightning Knight Fireball The Log
Knight
Arrows Fireball Electro Spirit
Knight Mega Minion Fireball Lightning
Knight
Lightning Electro Spirit Knight Mega Minion Fireball The Log
Mega Minion
Knight Mega Minion
Lightning Arrows Fireball The Log
Lightning Knight Fireball
Fireball
Electro Spirit Knight Mega Minion Fireball Lightning The Log
Arrows Electro Spirit Mega Minion Fireball The Log
Electro Spirit Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Knight The Log
Arrows Fireball The Log
Lightning Arrows Fireball The Log
Lightning Arrows Knight Fireball The Log
Fireball Arrows The Log
Arrows Fireball Electro Spirit Mega Minion
Arrows The Log
Arrows Fireball The Log Lightning
Arrows Fireball The Log Lightning
Lightning Fireball
Lightning Arrows Knight Fireball The Log
Fireball Lightning Arrows
Lightning Knight Fireball The Log
Lightning Arrows Fireball
Lightning Arrows Fireball The Log
Lightning Arrows Fireball The Log
Lightning Arrows Fireball The Log
Lightning Arrows Fireball
Lightning
Lightning Arrows Mega Minion Fireball The Log
Lightning Arrows Fireball The Log
Lightning Fireball The Log
Lightning Arrows Fireball
Lightning The Log
Lightning Arrows Fireball The Log
Arrows The Log Electro Spirit Fireball
Mega Minion
Arrows Fireball The Log Lightning
Fireball Lightning Arrows The Log
Fireball Lightning Arrows The Log
Lightning Arrows Fireball
Lightning Electro Spirit Mega Minion Fireball
Lightning Mega Minion Fireball
Lightning Arrows Fireball The Log
Lightning Electro Spirit Arrows Fireball
Arrows Fireball Lightning The Log
Lightning Electro Spirit Fireball
Fireball Lightning Arrows Mega Minion
Arrows The Log Fireball
Fireball Lightning Knight Mega Minion
Arrows The Log Fireball Lightning
Lightning Arrows Fireball
Mega Minion
Electro Spirit Fireball Lightning The Log
Fireball Lightning
Lightning Fireball The Log
Fireball Lightning

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