My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Giant Skeleton Sparky
Giant Snowball
Minion Horde Clone
Zap
Minion Horde Clone Sparky
Barbarian Barrel
Electro Spirit Knight Tesla Clone Giant Skeleton Sparky
The Log
Electro Spirit Clone Giant Skeleton Sparky
Earthquake
Tesla Clone
Arrows
Electro Spirit Minion Horde Clone
Royal Delivery
Electro Spirit Knight Minion Horde Clone Giant Skeleton Sparky
Fireball
Tesla Minion Horde Clone Sparky
Poison
Minion Horde Clone Sparky
Lightning
Knight Tesla Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Clone Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Knight Clone Tesla Minion Horde Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Knight Clone

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Skeleton Sparky
Arrows
Sparky Knight Giant Skeleton
Knight
Arrows Minion Horde Sparky
Tesla
Minion Horde
Knight Clone Giant Skeleton Sparky
Clone
Giant Skeleton Minion Horde Sparky
Giant Skeleton
Clone Electro Spirit Arrows Minion Horde Sparky
Sparky
Arrows Electro Spirit Knight Minion Horde Clone Giant Skeleton

Defense Synergies 1 7

Electro Spirit
Arrows
Knight Tesla Giant Skeleton Sparky
Knight
Tesla Arrows Minion Horde Sparky
Tesla
Knight Arrows
Minion Horde
Knight Sparky
Clone
Giant Skeleton
Arrows
Sparky
Arrows Knight Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Minion Horde Sparky
Minion Horde Sparky Knight Tesla
Tesla Minion Horde Sparky Knight Giant Skeleton
Tesla Minion Horde Sparky Knight
Arrows Giant Skeleton Sparky
Arrows Electro Spirit Tesla
Tesla Minion Horde Electro Spirit Arrows
Electro Spirit Arrows Tesla Giant Skeleton Sparky
Tesla Minion Horde Sparky
Knight Tesla Minion Horde Giant Skeleton Sparky
Minion Horde Electro Spirit Arrows Knight Tesla Giant Skeleton
Arrows Tesla Minion Horde
Tesla Minion Horde Sparky Knight Giant Skeleton
Sparky Electro Spirit Arrows Tesla Minion Horde
Sparky Knight Tesla Minion Horde
Minion Horde Tesla Sparky
Tesla Minion Horde Sparky Arrows Knight
Arrows Tesla Electro Spirit Knight Minion Horde
Arrows Electro Spirit Knight Tesla Giant Skeleton
Sparky Tesla
Electro Spirit Arrows Knight Tesla Minion Horde Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Giant Skeleton Sparky
Arrows Knight Tesla
Giant Skeleton Knight Minion Horde Sparky
Giant Skeleton Knight Tesla Minion Horde Sparky
Giant Skeleton Knight Tesla Minion Horde Sparky
Arrows Electro Spirit Tesla Minion Horde
Sparky Knight Tesla Minion Horde Giant Skeleton
Giant Skeleton Knight Tesla Minion Horde Sparky
Minion Horde Giant Skeleton Electro Spirit Knight Sparky
Tesla Minion Horde Sparky
Knight Tesla Minion Horde Giant Skeleton Sparky
Arrows Giant Skeleton
Giant Skeleton Knight Tesla Minion Horde Sparky
Tesla Minion Horde Sparky
Tesla Sparky Electro Spirit Knight Minion Horde Giant Skeleton
Arrows Electro Spirit Tesla Minion Horde Giant Skeleton Sparky
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Giant Skeleton Sparky
Arrows
Arrows Minion Horde Giant Skeleton Sparky
Arrows Knight Giant Skeleton Sparky
Arrows Minion Horde Sparky
Arrows Electro Spirit Minion Horde
Arrows Minion Horde Sparky
Arrows
Arrows
Minion Horde Sparky
Arrows Knight Minion Horde Sparky
Arrows
Knight Sparky
Arrows Minion Horde
Arrows Sparky
Arrows Minion Horde Sparky
Arrows Minion Horde Sparky
Arrows Sparky
Minion Horde Sparky
Arrows Sparky
Arrows
Minion Horde Giant Skeleton Sparky
Arrows
Sparky
Arrows Minion Horde
Arrows Electro Spirit Sparky
Minion Horde
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Minion Horde Sparky
Electro Spirit Minion Horde
Minion Horde Sparky
Arrows Minion Horde Sparky
Electro Spirit Arrows Minion Horde Sparky
Minion Horde Giant Skeleton Sparky
Arrows Sparky
Minion Horde Electro Spirit
Arrows
Arrows
Knight Minion Horde Sparky
Arrows
Arrows Giant Skeleton Sparky
Minion Horde Sparky
Electro Spirit Minion Horde Giant Skeleton Sparky
Giant Skeleton Sparky
Sparky
Sparky

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