My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Prince P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Mega Minion
Zap
Prince
Barbarian Barrel
Electro Spirit Electro Wizard
The Log
Electro Spirit Prince
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Mega Minion Prince P.E.K.K.A Electro Wizard
Fireball
Mega Minion Electro Wizard
Poison
Mega Minion Electro Wizard
Lightning
Mega Minion Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mega Minion Rage Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Arrows Mega Minion Electro Wizard Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Arrows Mega Minion

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion P.E.K.K.A
Arrows
P.E.K.K.A Mega Minion Prince Mega Knight
Mega Minion
Electro Spirit Arrows Mega Knight
Rage
Prince Electro Wizard
Prince
Mega Knight Arrows Rage Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Electro Spirit
Electro Wizard
P.E.K.K.A Rage Prince Mega Knight
Mega Knight
Prince Arrows Mega Minion Electro Wizard

Defense Synergies 2 9

Electro Spirit
Mega Minion Electro Wizard
Arrows
Mega Knight Mega Minion Prince P.E.K.K.A
Mega Minion
Electro Spirit Arrows Electro Wizard Mega Knight
Rage
Prince
Arrows Electro Wizard
P.E.K.K.A
Arrows Electro Wizard
Electro Wizard
Electro Spirit Mega Minion Prince P.E.K.K.A Mega Knight
Mega Knight
Arrows Mega Minion Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Prince Electro Wizard Mega Knight
Prince P.E.K.K.A Mega Knight Mega Minion Electro Wizard
Prince P.E.K.K.A Mega Minion Electro Wizard Mega Knight
Arrows Prince P.E.K.K.A Mega Knight
Arrows Electro Spirit Mega Minion Electro Wizard Mega Knight
Mega Minion Electro Wizard Electro Spirit Arrows
Electro Spirit Arrows P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Prince
Prince Electro Wizard Mega Knight
Electro Wizard Electro Spirit Arrows Mega Minion Mega Knight
Arrows Mega Minion Electro Wizard
Prince P.E.K.K.A Mega Knight Electro Wizard
Mega Knight Electro Spirit Arrows Mega Minion Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Electro Wizard Mega Knight
Prince P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Prince P.E.K.K.A Electro Wizard
Arrows Mega Knight Electro Spirit Mega Minion Prince Electro Wizard
Arrows Electro Spirit Mega Minion Electro Wizard Mega Knight
P.E.K.K.A Prince Electro Wizard
Mega Knight Electro Spirit Arrows Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince P.E.K.K.A Electro Wizard
Electro Wizard Arrows Mega Minion Prince Mega Knight
P.E.K.K.A Mega Knight Prince Electro Wizard
Prince P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Prince Mega Knight
Arrows Electro Spirit Electro Wizard
Prince P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A Mega Knight Prince
P.E.K.K.A Electro Wizard Mega Knight Electro Spirit Mega Minion Prince
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Knight Mega Minion Prince
P.E.K.K.A Mega Knight Arrows Prince Electro Wizard
Prince P.E.K.K.A Mega Knight
Mega Knight
Electro Wizard Electro Spirit Mega Minion Prince P.E.K.K.A
Arrows Mega Knight Electro Spirit Mega Minion P.E.K.K.A Electro Wizard
Electro Spirit Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows Prince
Arrows Mega Knight
Arrows Electro Spirit Mega Minion
Arrows
Arrows
Arrows
Prince Electro Wizard
Arrows Prince Electro Wizard
Arrows
Arrows
Arrows Prince
Arrows
Arrows Mega Knight
Arrows
Arrows Mega Minion Prince Electro Wizard Mega Knight
Arrows Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Electro Spirit Mega Knight
Mega Minion
Arrows Electro Wizard
Arrows Prince Mega Knight
Arrows
Arrows Electro Wizard
Electro Wizard Electro Spirit Mega Minion
Mega Minion
Arrows Mega Knight
Electro Spirit Arrows Electro Wizard
P.E.K.K.A Prince Mega Knight
Arrows
Electro Wizard Electro Spirit Prince
Arrows Mega Minion Electro Wizard
Arrows
Mega Minion Prince Electro Wizard Mega Knight
Arrows
Arrows
Mega Minion Prince P.E.K.K.A Mega Knight
Electro Spirit Electro Wizard
Electro Wizard
Prince Electro Wizard Mega Knight
Prince P.E.K.K.A
Mega Knight

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