My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Giant Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant
Giant Snowball
Battle Ram Goblin Hut
Zap
Battle Ram Goblin Hut
Barbarian Barrel
Electro Spirit Goblin Cage Battle Ram Goblin Hut Wizard
The Log
Electro Spirit Mini P.E.K.K.A Goblin Cage Battle Ram Goblin Hut
Earthquake
Goblin Cage Goblin Hut
Arrows
Electro Spirit Goblin Hut
Royal Delivery
Electro Spirit Mini P.E.K.K.A Goblin Cage Battle Ram Goblin Hut Wizard
Fireball
Goblin Cage Battle Ram Goblin Hut Wizard
Poison
Goblin Cage Goblin Hut Wizard
Lightning
Mini P.E.K.K.A Goblin Cage Battle Ram Goblin Hut Wizard
Rocket
Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Mini P.E.K.K.A Goblin Cage Battle Ram Giant Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Arrows Mini P.E.K.K.A Goblin Cage

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Giant
Arrows
Giant Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Giant Arrows Goblin Hut Wizard
Goblin Cage
Battle Ram Giant Goblin Hut
Battle Ram
Electro Spirit Arrows Goblin Cage Goblin Hut
Giant
Arrows Mini P.E.K.K.A Electro Spirit Goblin Cage Goblin Hut Wizard
Goblin Hut
Mini P.E.K.K.A Goblin Cage Battle Ram Giant
Wizard
Mini P.E.K.K.A Giant

Defense Synergies 0 6

Electro Spirit
Arrows
Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Arrows Goblin Hut Wizard
Goblin Cage
Wizard
Battle Ram
Giant
Goblin Hut
Arrows Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Goblin Cage Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Goblin Hut Wizard
Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut
Arrows Mini P.E.K.K.A Goblin Cage
Arrows Electro Spirit
Electro Spirit Arrows Goblin Cage Goblin Hut Wizard
Electro Spirit Arrows Goblin Cage
Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A
Electro Spirit Arrows Goblin Hut Wizard
Arrows Goblin Hut Wizard
Mini P.E.K.K.A Goblin Cage Goblin Hut Wizard
Wizard Electro Spirit Arrows Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut
Wizard Arrows Mini P.E.K.K.A Goblin Cage Goblin Hut
Arrows Goblin Cage Electro Spirit Goblin Hut Wizard
Arrows Goblin Cage Wizard Electro Spirit Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut
Wizard Electro Spirit Arrows Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblin Cage Goblin Hut
Arrows Mini P.E.K.K.A Wizard
Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage Goblin Hut
Arrows Wizard Electro Spirit Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A Goblin Cage
Goblin Cage Electro Spirit Mini P.E.K.K.A Goblin Hut
Goblin Cage Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut
Arrows Goblin Cage
Mini P.E.K.K.A Goblin Cage Wizard
Wizard Goblin Cage
Goblin Hut Electro Spirit Mini P.E.K.K.A Goblin Cage
Arrows Electro Spirit Mini P.E.K.K.A Goblin Cage Goblin Hut Wizard
Electro Spirit Arrows Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Goblin Hut
Arrows
Wizard Arrows
Arrows Wizard Electro Spirit
Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Goblin Hut
Arrows
Arrows Goblin Hut
Arrows Goblin Hut Wizard
Arrows Goblin Hut Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Electro Spirit Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Electro Spirit Goblin Hut Wizard
Mini P.E.K.K.A
Arrows Wizard
Electro Spirit Arrows
Arrows Wizard
Electro Spirit Goblin Hut
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Electro Spirit
Wizard

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