My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Valkyrie Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel Goblin Giant
Barbarian Barrel
Electro Spirit Goblin Cage Valkyrie Goblin Barrel
The Log
Electro Spirit Mini P.E.K.K.A Goblin Cage Goblin Barrel
Earthquake
Goblin Cage Goblin Barrel
Arrows
Electro Spirit Goblin Barrel
Royal Delivery
Electro Spirit Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Barrel
Fireball
Goblin Cage Goblin Barrel
Poison
Goblin Cage
Lightning
Mini P.E.K.K.A Goblin Cage Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Arrows Goblin Barrel Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Arrows Goblin Barrel

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant
Arrows
Mini P.E.K.K.A Goblin Barrel Goblin Giant
Mini P.E.K.K.A
Arrows Valkyrie Goblin Giant The Log
Goblin Cage
Goblin Barrel The Log
Valkyrie
Goblin Barrel Mini P.E.K.K.A
Goblin Barrel
Valkyrie Arrows Goblin Cage Goblin Giant
Goblin Giant
Electro Spirit Arrows Mini P.E.K.K.A Goblin Barrel The Log
The Log
Mini P.E.K.K.A Goblin Cage Goblin Giant

Defense Synergies 1 7

Electro Spirit
The Log
Arrows
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
The Log Arrows Valkyrie
Goblin Cage
The Log
Valkyrie
Arrows Mini P.E.K.K.A The Log
Goblin Barrel
Goblin Giant
The Log
The Log
Mini P.E.K.K.A Electro Spirit Goblin Cage Valkyrie Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Valkyrie Goblin Giant The Log
Mini P.E.K.K.A Goblin Cage Valkyrie The Log
Mini P.E.K.K.A Goblin Cage Valkyrie
Mini P.E.K.K.A Goblin Cage Valkyrie
Arrows Mini P.E.K.K.A Goblin Cage Valkyrie The Log
Arrows The Log Electro Spirit Valkyrie
Electro Spirit Arrows Goblin Cage
Electro Spirit Arrows Goblin Cage Valkyrie Goblin Giant The Log
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Valkyrie
Valkyrie Electro Spirit Arrows Goblin Giant The Log
Arrows
Mini P.E.K.K.A Goblin Cage Valkyrie The Log
Valkyrie Electro Spirit Arrows Mini P.E.K.K.A Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage The Log
Arrows Mini P.E.K.K.A Goblin Cage Valkyrie
Arrows Goblin Cage Electro Spirit Valkyrie The Log
Arrows Goblin Cage Valkyrie The Log Electro Spirit
Mini P.E.K.K.A Goblin Cage
Valkyrie Electro Spirit Arrows Mini P.E.K.K.A Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Goblin Cage
Arrows Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Giant The Log
Mini P.E.K.K.A Valkyrie Goblin Cage Goblin Giant The Log
Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Giant
Arrows Electro Spirit Goblin Giant
Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Giant
Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Giant
Goblin Cage Electro Spirit Mini P.E.K.K.A Valkyrie The Log
Goblin Cage Goblin Giant
Mini P.E.K.K.A Goblin Cage Valkyrie
Arrows Goblin Cage Valkyrie Goblin Giant The Log
Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Giant
Goblin Cage Valkyrie
Electro Spirit Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Giant The Log
Arrows Valkyrie Electro Spirit Mini P.E.K.K.A Goblin Cage The Log
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows Goblin Giant The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Electro Spirit Goblin Giant
Arrows The Log
Arrows The Log
Arrows The Log
Mini P.E.K.K.A
Arrows Valkyrie The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log
Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Electro Spirit Valkyrie
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Electro Spirit
Mini P.E.K.K.A
Arrows The Log
Electro Spirit Arrows
Arrows The Log
Electro Spirit
Arrows
Arrows The Log
Mini P.E.K.K.A Valkyrie
Arrows The Log
Arrows
Electro Spirit The Log
Goblin Giant The Log

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