My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Mini P.E.K.K.A Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram
Barbarian Barrel
Electro Spirit Battle Ram
The Log
Electro Spirit Mini P.E.K.K.A Battle Ram
Earthquake
Arrows
Electro Spirit Minions
Royal Delivery
Electro Spirit Minions Mini P.E.K.K.A Battle Ram P.E.K.K.A
Fireball
Minions Battle Ram
Poison
Minions
Lightning
Ice Golem Mini P.E.K.K.A Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Ice Golem Mini P.E.K.K.A Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Golem Arrows Minions Fireball Mini P.E.K.K.A Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Ice Golem Arrows Minions

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Battle Ram P.E.K.K.A
Arrows
Fireball P.E.K.K.A Mini P.E.K.K.A Battle Ram
Minions
Ice Golem Mini P.E.K.K.A Battle Ram P.E.K.K.A
Ice Golem
Battle Ram Minions Mini P.E.K.K.A
Fireball
Arrows Electro Spirit Battle Ram
Mini P.E.K.K.A
Arrows Minions Ice Golem
Battle Ram
Ice Golem Electro Spirit Arrows Minions Fireball P.E.K.K.A
P.E.K.K.A
Arrows Electro Spirit Minions Battle Ram

Defense Synergies 1 8

Electro Spirit
Arrows
Ice Golem Fireball Mini P.E.K.K.A P.E.K.K.A
Minions
Ice Golem P.E.K.K.A
Ice Golem
Minions Arrows Fireball Mini P.E.K.K.A
Fireball
Arrows Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Ice Golem Fireball
Battle Ram
P.E.K.K.A
Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Fireball
Mini P.E.K.K.A P.E.K.K.A Minions
Mini P.E.K.K.A P.E.K.K.A Minions
Mini P.E.K.K.A P.E.K.K.A Minions
Arrows Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball Electro Spirit Minions
Minions Electro Spirit Arrows Fireball
Electro Spirit Arrows Ice Golem Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minions
Ice Golem Mini P.E.K.K.A
Minions Electro Spirit Arrows Ice Golem Fireball
Arrows Minions Fireball
Mini P.E.K.K.A P.E.K.K.A Minions Fireball
Fireball Electro Spirit Arrows Minions Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Minions Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball Electro Spirit Minions
Arrows Electro Spirit Minions Ice Golem Fireball
Mini P.E.K.K.A P.E.K.K.A
Electro Spirit Arrows Minions Fireball Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem Fireball P.E.K.K.A
Fireball Arrows Ice Golem Mini P.E.K.K.A
P.E.K.K.A Minions Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Ice Golem Fireball
P.E.K.K.A Mini P.E.K.K.A
Arrows Fireball Electro Spirit Minions Ice Golem
Mini P.E.K.K.A P.E.K.K.A Minions Ice Golem Fireball
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Electro Spirit Minions Ice Golem Fireball Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A
P.E.K.K.A Arrows Fireball
Mini P.E.K.K.A P.E.K.K.A Ice Golem Fireball
Fireball
Electro Spirit Minions Ice Golem Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Minions Electro Spirit Ice Golem Fireball Mini P.E.K.K.A P.E.K.K.A
Electro Spirit Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Ice Golem
Arrows Fireball
Arrows Fireball
Arrows Ice Golem Fireball
Fireball Arrows
Arrows Fireball Electro Spirit Minions Ice Golem
Arrows
Arrows Fireball Ice Golem
Arrows Fireball
Minions Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows
Ice Golem Fireball
Arrows Minions Fireball
Arrows Ice Golem Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Ice Golem Electro Spirit Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Ice Golem Fireball
Electro Spirit Minions Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Electro Spirit Arrows Fireball
P.E.K.K.A
Arrows Fireball
Electro Spirit Minions Fireball
Fireball Arrows
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Ice Golem Fireball
Arrows Fireball
P.E.K.K.A
Electro Spirit Minions Fireball
Fireball
Fireball
P.E.K.K.A
Fireball

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