My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Bandit
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram Bandit
Barbarian Barrel
Electro Spirit Valkyrie Battle Ram Bandit
The Log
Electro Spirit Battle Ram Bandit
Earthquake
Arrows
Electro Spirit Minions
Royal Delivery
Electro Spirit Minions Valkyrie Battle Ram P.E.K.K.A Bandit
Fireball
Minions Battle Ram Bandit
Poison
Minions
Lightning
Valkyrie Battle Ram Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Valkyrie Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Arrows Minions Bandit Valkyrie Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Arrows Minions

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram P.E.K.K.A Bandit
Arrows
P.E.K.K.A Battle Ram Bandit
Minions
Valkyrie Battle Ram P.E.K.K.A Bandit
Valkyrie
Minions Battle Ram P.E.K.K.A Bandit
Battle Ram
The Log Bandit Electro Spirit Arrows Minions Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Electro Spirit Minions Valkyrie Battle Ram The Log
The Log
Battle Ram P.E.K.K.A Bandit
Bandit
Battle Ram Electro Spirit Arrows Minions Valkyrie The Log

Defense Synergies 2 11

Electro Spirit
The Log
Arrows
Valkyrie P.E.K.K.A Bandit
Minions
Valkyrie P.E.K.K.A The Log Bandit
Valkyrie
Minions Arrows P.E.K.K.A The Log Bandit
Battle Ram
P.E.K.K.A
The Log Arrows Minions Valkyrie
The Log
P.E.K.K.A Electro Spirit Minions Valkyrie Bandit
Bandit
Arrows Minions Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie The Log
P.E.K.K.A Minions Valkyrie The Log Bandit
P.E.K.K.A Minions Valkyrie Bandit
P.E.K.K.A Minions Valkyrie Bandit
Arrows Valkyrie P.E.K.K.A The Log
Arrows The Log Electro Spirit Minions Valkyrie Bandit
Minions Electro Spirit Arrows
Electro Spirit Arrows Valkyrie P.E.K.K.A The Log Bandit
P.E.K.K.A Minions
Valkyrie Bandit
Minions Valkyrie Electro Spirit Arrows The Log Bandit
Arrows Minions
P.E.K.K.A Minions Valkyrie The Log Bandit
Valkyrie Electro Spirit Arrows Minions P.E.K.K.A The Log
P.E.K.K.A Bandit
P.E.K.K.A The Log Bandit
Arrows Minions Valkyrie P.E.K.K.A
Arrows Valkyrie Electro Spirit Minions The Log Bandit
Arrows Valkyrie The Log Electro Spirit Minions Bandit
P.E.K.K.A
Valkyrie Electro Spirit Arrows Minions P.E.K.K.A The Log Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Bandit
Bandit Arrows Valkyrie The Log
P.E.K.K.A Bandit Minions Valkyrie The Log
Valkyrie P.E.K.K.A The Log Bandit
P.E.K.K.A Valkyrie Bandit
Arrows Electro Spirit Minions
P.E.K.K.A Minions Valkyrie Bandit
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Spirit Minions Valkyrie The Log Bandit
P.E.K.K.A
P.E.K.K.A Minions Valkyrie
P.E.K.K.A Arrows Valkyrie The Log
P.E.K.K.A Valkyrie Bandit
Valkyrie
Electro Spirit Minions Valkyrie P.E.K.K.A The Log
Arrows Minions Valkyrie Electro Spirit P.E.K.K.A The Log
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log Bandit
Arrows The Log Bandit
Arrows The Log Bandit
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Electro Spirit Minions
Arrows The Log
Arrows The Log
Arrows The Log Bandit
Minions
Arrows Valkyrie The Log Bandit
Arrows
The Log Bandit
Arrows Minions Bandit
Arrows The Log
Arrows The Log Bandit
Arrows The Log Bandit
Arrows
Minions
Arrows The Log Bandit
Arrows Valkyrie The Log
Minions The Log
Arrows
The Log
Arrows The Log
Arrows The Log Electro Spirit Valkyrie
Arrows The Log Bandit
Arrows The Log Bandit
Arrows The Log Bandit
Arrows
Electro Spirit Minions
Arrows The Log Bandit
Electro Spirit Arrows
P.E.K.K.A
Arrows The Log
Electro Spirit Minions Bandit
Arrows
Arrows The Log
Valkyrie
Arrows The Log
Arrows
P.E.K.K.A
Electro Spirit Minions The Log
The Log Bandit
P.E.K.K.A

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