My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Giant Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Royal Giant Goblin Giant Bandit Inferno Dragon
Barbarian Barrel
Electro Spirit Bandit
The Log
Electro Spirit Royal Giant Bandit
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Bandit Inferno Dragon
Fireball
Bandit Inferno Dragon
Poison
Lightning
Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage The Log Arrows Bandit Inferno Dragon Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Rage The Log Arrows

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Goblin Giant Bandit
Arrows
Royal Giant Goblin Giant Bandit
Royal Giant
Arrows Electro Spirit The Log Bandit
Rage
Goblin Giant
Goblin Giant
Electro Spirit Arrows Rage The Log Bandit
The Log
Royal Giant Goblin Giant Bandit
Bandit
Electro Spirit Arrows Royal Giant Goblin Giant The Log
Inferno Dragon

Defense Synergies 0 5

Electro Spirit
The Log
Arrows
Bandit
Royal Giant
Rage
Goblin Giant
The Log
The Log
Electro Spirit Goblin Giant Bandit Inferno Dragon
Bandit
Arrows The Log
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant The Log
Inferno Dragon The Log Bandit
Bandit Inferno Dragon
Inferno Dragon Bandit
Arrows The Log
Arrows The Log Electro Spirit Bandit
Inferno Dragon Electro Spirit Arrows
Electro Spirit Arrows Goblin Giant The Log Bandit
Inferno Dragon
Bandit
Electro Spirit Arrows Goblin Giant The Log Bandit
Arrows Inferno Dragon
The Log Bandit
Electro Spirit Arrows The Log
Inferno Dragon Bandit
The Log Bandit Inferno Dragon
Arrows
Arrows Electro Spirit The Log Bandit
Arrows The Log Electro Spirit Bandit Inferno Dragon
Inferno Dragon
Electro Spirit Arrows Goblin Giant The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Arrows The Log Inferno Dragon
Bandit Goblin Giant The Log
Goblin Giant The Log Bandit
Goblin Giant Bandit Inferno Dragon
Arrows Electro Spirit Goblin Giant
Goblin Giant Bandit
Goblin Giant Inferno Dragon
Electro Spirit The Log Bandit Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon
Arrows Goblin Giant The Log
Goblin Giant Bandit
Electro Spirit Goblin Giant The Log Inferno Dragon
Arrows Electro Spirit The Log Inferno Dragon
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Bandit
Arrows The Log Bandit
Arrows Goblin Giant The Log Bandit
Arrows The Log
Arrows The Log
Arrows Electro Spirit Goblin Giant
Arrows The Log
Arrows The Log
Arrows The Log Bandit
Arrows The Log Bandit
Arrows
The Log Bandit
Arrows Bandit
Arrows The Log
Arrows The Log Bandit
Arrows The Log Bandit
Arrows
Arrows The Log Bandit
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Electro Spirit
Inferno Dragon
Arrows The Log Bandit
Arrows The Log Bandit
Arrows The Log Bandit
Arrows
Electro Spirit
Arrows The Log Bandit
Electro Spirit Arrows
Arrows The Log
Electro Spirit Bandit
Arrows
Arrows The Log
Arrows The Log
Arrows
Electro Spirit The Log
Goblin Giant The Log Bandit
Inferno Dragon

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