My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rascals Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Dart Goblin Goblin Barrel
Zap
Dart Goblin Goblin Barrel
Barbarian Barrel
Electro Spirit Rascals Dart Goblin Goblin Barrel Electro Wizard
The Log
Electro Spirit Rascals Dart Goblin Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Electro Spirit Rascals Dart Goblin Goblin Barrel
Royal Delivery
Electro Spirit Rascals Dart Goblin Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Rascals Dart Goblin Goblin Barrel Electro Wizard
Poison
Rascals Dart Goblin Electro Wizard
Lightning
Electro Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Dart Goblin Goblin Barrel Electro Wizard Rascals Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Dart Goblin Goblin Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel Lightning
Rascals
Goblin Barrel Dart Goblin Electro Wizard
Dart Goblin
Goblin Barrel Rascals P.E.K.K.A
Goblin Barrel
Rascals Dart Goblin Arrows P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Arrows Electro Wizard Electro Spirit Dart Goblin Goblin Barrel
Electro Wizard
P.E.K.K.A Rascals

Defense Synergies 0 7

Electro Spirit
Electro Wizard
Arrows
Lightning P.E.K.K.A
Rascals
Dart Goblin
Dart Goblin
Rascals P.E.K.K.A Electro Wizard
Goblin Barrel
Lightning
Arrows
P.E.K.K.A
Arrows Dart Goblin Electro Wizard
Electro Wizard
Electro Spirit Dart Goblin P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin Electro Wizard
P.E.K.K.A Rascals Dart Goblin Electro Wizard
P.E.K.K.A Rascals Dart Goblin Lightning Electro Wizard
P.E.K.K.A Rascals Dart Goblin Electro Wizard
Lightning Arrows P.E.K.K.A
Arrows Electro Spirit Rascals Dart Goblin Electro Wizard
Dart Goblin Lightning Electro Wizard Electro Spirit Arrows Rascals
Lightning Electro Spirit Arrows Rascals Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Rascals
Rascals Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Electro Spirit Arrows Rascals
Arrows Rascals Dart Goblin Electro Wizard
P.E.K.K.A Rascals Lightning Electro Wizard
Electro Spirit Arrows Rascals Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Rascals Electro Wizard
Rascals Lightning P.E.K.K.A Electro Wizard
Arrows Rascals P.E.K.K.A Electro Wizard
Arrows Electro Spirit Rascals Dart Goblin Electro Wizard
Arrows Electro Spirit Rascals Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Rascals Electro Spirit Arrows Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals P.E.K.K.A Electro Wizard
Electro Wizard Arrows Lightning
P.E.K.K.A Rascals Lightning Electro Wizard
Lightning P.E.K.K.A Rascals Electro Wizard
P.E.K.K.A Rascals
Arrows Electro Spirit Rascals Dart Goblin Electro Wizard
Rascals P.E.K.K.A Dart Goblin Lightning Electro Wizard
P.E.K.K.A Rascals
Lightning P.E.K.K.A Electro Wizard Electro Spirit
P.E.K.K.A Dart Goblin
P.E.K.K.A Rascals Dart Goblin
Lightning P.E.K.K.A Arrows Electro Wizard
Rascals Lightning P.E.K.K.A
Rascals Dart Goblin
Rascals Electro Wizard Electro Spirit Dart Goblin Lightning P.E.K.K.A
Arrows Electro Spirit Rascals Dart Goblin P.E.K.K.A Electro Wizard
Electro Spirit Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Rascals Dart Goblin
Arrows Dart Goblin Electro Wizard
Lightning Arrows Dart Goblin
Lightning Arrows Rascals Dart Goblin
Arrows
Arrows Electro Spirit Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Lightning
Arrows Dart Goblin Lightning
Lightning Electro Wizard
Lightning Arrows Dart Goblin Electro Wizard
Lightning Arrows Dart Goblin
Lightning Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows
Lightning
Lightning Arrows Dart Goblin Electro Wizard
Lightning Arrows Dart Goblin
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Electro Spirit
Arrows Dart Goblin Lightning Electro Wizard
Lightning Arrows
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin Electro Wizard
Lightning Electro Wizard Electro Spirit Dart Goblin
Lightning
Lightning Arrows Dart Goblin
Lightning Electro Spirit Arrows Electro Wizard
P.E.K.K.A
Arrows Lightning
Lightning Electro Wizard Electro Spirit Dart Goblin
Lightning Arrows Dart Goblin Electro Wizard
Arrows
Lightning Rascals Dart Goblin Electro Wizard
Arrows Dart Goblin Lightning
Lightning Arrows
Dart Goblin P.E.K.K.A
Electro Spirit Rascals Dart Goblin Lightning Electro Wizard
Dart Goblin Lightning Electro Wizard
Lightning Dart Goblin Electro Wizard
P.E.K.K.A
Lightning Dart Goblin

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