My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Giant P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Musketeer Skeleton Army
Zap
Skeleton Army Goblin Giant
Barbarian Barrel
Electro Spirit Musketeer Skeleton Army
The Log
Electro Spirit Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Electro Spirit Skeleton Army
Royal Delivery
Electro Spirit Musketeer Skeleton Army P.E.K.K.A
Fireball
Musketeer Skeleton Army
Poison
Musketeer Skeleton Army
Lightning
Musketeer Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Royal Delivery

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Delivery Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Royal Delivery Skeleton Army Musketeer Goblinstein Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Royal Delivery Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant P.E.K.K.A
Arrows
P.E.K.K.A Goblin Giant
Royal Delivery
Musketeer
Goblin Giant P.E.K.K.A
Skeleton Army
Goblin Giant
Electro Spirit Arrows Musketeer
P.E.K.K.A
Arrows Electro Spirit Musketeer
Goblinstein

Defense Synergies 1 6

Electro Spirit
Arrows
Royal Delivery P.E.K.K.A
Royal Delivery
Musketeer Arrows Skeleton Army P.E.K.K.A
Musketeer
Royal Delivery Skeleton Army P.E.K.K.A
Skeleton Army
Royal Delivery Musketeer
Goblin Giant
P.E.K.K.A
Arrows Royal Delivery Musketeer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Giant
Skeleton Army P.E.K.K.A Royal Delivery Musketeer
Skeleton Army P.E.K.K.A Royal Delivery Musketeer
Skeleton Army P.E.K.K.A Musketeer
Arrows Royal Delivery Skeleton Army P.E.K.K.A
Arrows Royal Delivery Skeleton Army Electro Spirit Musketeer
Musketeer Electro Spirit Arrows Royal Delivery
Electro Spirit Arrows Musketeer Goblin Giant P.E.K.K.A
P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Royal Delivery Musketeer
Skeleton Army Electro Spirit Arrows Royal Delivery Musketeer Goblin Giant
Arrows Musketeer Royal Delivery
Skeleton Army P.E.K.K.A Royal Delivery Musketeer
Skeleton Army Electro Spirit Arrows Royal Delivery P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Royal Delivery P.E.K.K.A
Arrows Royal Delivery Musketeer Skeleton Army P.E.K.K.A
Arrows Royal Delivery Electro Spirit Musketeer Skeleton Army
Arrows Royal Delivery Electro Spirit Musketeer
P.E.K.K.A Musketeer
Skeleton Army Electro Spirit Arrows Royal Delivery Musketeer Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Royal Delivery P.E.K.K.A
Royal Delivery Arrows Musketeer
Royal Delivery Skeleton Army P.E.K.K.A Musketeer Goblin Giant
Skeleton Army P.E.K.K.A Royal Delivery Musketeer Goblin Giant
P.E.K.K.A Royal Delivery Musketeer Skeleton Army Goblin Giant
Arrows Royal Delivery Electro Spirit Musketeer Goblin Giant
Royal Delivery Skeleton Army P.E.K.K.A Musketeer Goblin Giant
P.E.K.K.A Royal Delivery Skeleton Army Goblin Giant
Royal Delivery P.E.K.K.A Electro Spirit Skeleton Army
P.E.K.K.A Royal Delivery Musketeer Skeleton Army Goblin Giant
P.E.K.K.A Musketeer
Skeleton Army P.E.K.K.A Arrows Royal Delivery Goblin Giant
Royal Delivery Skeleton Army P.E.K.K.A Goblin Giant
Musketeer Skeleton Army
Skeleton Army Electro Spirit Royal Delivery Musketeer Goblin Giant P.E.K.K.A
Arrows Electro Spirit Royal Delivery Musketeer P.E.K.K.A
Electro Spirit Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows Goblin Giant
Arrows Musketeer
Arrows
Arrows Electro Spirit Musketeer Goblin Giant
Arrows Musketeer
Arrows
Arrows
Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Electro Spirit
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Electro Spirit Musketeer
Arrows Musketeer
Electro Spirit Arrows
P.E.K.K.A
Arrows
Electro Spirit Musketeer Skeleton Army
Arrows Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows
Musketeer P.E.K.K.A
Electro Spirit Musketeer
Musketeer
Musketeer Goblin Giant
P.E.K.K.A

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