My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Musketeer Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Elixir Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Inferno Dragon
Giant Snowball
Royal Recruits Musketeer Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Electro Spirit Royal Recruits Elixir Golem Musketeer Lumberjack
The Log
Electro Spirit Royal Recruits Elixir Golem Musketeer Lumberjack
Earthquake
Elixir Golem
Arrows
Electro Spirit Royal Recruits
Royal Delivery
Electro Spirit Royal Recruits Elixir Golem Musketeer Inferno Dragon Lumberjack
Fireball
Elixir Golem Musketeer Inferno Dragon Lumberjack
Poison
Royal Recruits Elixir Golem Musketeer
Lightning
Musketeer Inferno Dragon Lumberjack
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Recruits Elixir Golem Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Arrows Elixir Golem Musketeer Inferno Dragon Lumberjack Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Arrows Elixir Golem

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Lumberjack
Arrows
Elixir Golem Lumberjack
Royal Recruits
Musketeer Lumberjack
Elixir Golem
Rage Arrows Musketeer Inferno Dragon Lumberjack
Musketeer
Royal Recruits Elixir Golem Lumberjack
Rage
Elixir Golem
Inferno Dragon
Elixir Golem
Lumberjack
Electro Spirit Arrows Royal Recruits Elixir Golem Musketeer

Defense Synergies 1 2

Electro Spirit
Lumberjack
Arrows
Lumberjack
Royal Recruits
Elixir Golem
Musketeer
Lumberjack
Rage
Inferno Dragon
Lumberjack
Musketeer Electro Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer
Inferno Dragon Lumberjack Royal Recruits Musketeer
Lumberjack Royal Recruits Musketeer Inferno Dragon
Royal Recruits Inferno Dragon Lumberjack Musketeer
Arrows Royal Recruits Lumberjack
Arrows Electro Spirit Musketeer Lumberjack
Musketeer Inferno Dragon Electro Spirit Arrows
Electro Spirit Arrows Royal Recruits Musketeer
Inferno Dragon Royal Recruits Musketeer Lumberjack
Royal Recruits Musketeer Lumberjack
Electro Spirit Arrows Royal Recruits Musketeer Lumberjack
Arrows Musketeer Inferno Dragon
Royal Recruits Lumberjack Musketeer
Electro Spirit Arrows Royal Recruits Lumberjack
Royal Recruits Inferno Dragon Lumberjack
Royal Recruits Inferno Dragon Lumberjack
Arrows Royal Recruits Musketeer Lumberjack
Arrows Electro Spirit Royal Recruits Musketeer Lumberjack
Arrows Electro Spirit Royal Recruits Musketeer Inferno Dragon Lumberjack
Royal Recruits Musketeer Inferno Dragon Lumberjack
Royal Recruits Electro Spirit Arrows Musketeer Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack
Arrows Musketeer Inferno Dragon Lumberjack
Royal Recruits Lumberjack Musketeer
Royal Recruits Lumberjack Musketeer
Royal Recruits Musketeer Inferno Dragon Lumberjack
Arrows Electro Spirit Musketeer
Royal Recruits Musketeer Lumberjack
Royal Recruits Inferno Dragon Lumberjack
Royal Recruits Electro Spirit Inferno Dragon
Royal Recruits Musketeer Inferno Dragon
Inferno Dragon Royal Recruits Musketeer Lumberjack
Royal Recruits Arrows
Royal Recruits Lumberjack
Royal Recruits Musketeer
Royal Recruits Electro Spirit Musketeer Inferno Dragon Lumberjack
Arrows Electro Spirit Royal Recruits Musketeer Inferno Dragon
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Musketeer
Arrows Musketeer
Arrows
Arrows Royal Recruits Musketeer
Arrows
Arrows Electro Spirit Musketeer
Arrows Musketeer
Arrows
Arrows
Musketeer Lumberjack
Arrows Royal Recruits Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Royal Recruits Musketeer
Arrows
Arrows Musketeer
Arrows
Musketeer
Arrows
Musketeer
Arrows Royal Recruits Musketeer
Arrows Electro Spirit
Inferno Dragon
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Electro Spirit Musketeer
Arrows Musketeer
Electro Spirit Arrows
Arrows
Electro Spirit Royal Recruits Musketeer
Arrows Musketeer
Arrows
Musketeer Lumberjack
Arrows Musketeer
Arrows
Royal Recruits Musketeer
Electro Spirit Royal Recruits Musketeer
Musketeer
Royal Recruits Musketeer
Inferno Dragon

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