My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Cage Flying Machine Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider
Giant Snowball
Royal Recruits Flying Machine Hog Rider
Zap
Flying Machine
Barbarian Barrel
Electro Spirit Royal Recruits Goblin Cage
The Log
Electro Spirit Royal Recruits Goblin Cage Hog Rider
Earthquake
Goblin Cage Hog Rider
Arrows
Electro Spirit Royal Recruits Flying Machine
Royal Delivery
Electro Spirit Royal Recruits Goblin Cage Flying Machine Hog Rider
Fireball
Goblin Cage Flying Machine Hog Rider
Poison
Royal Recruits Goblin Cage Flying Machine
Lightning
Goblin Cage Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Recruits Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Arrows Goblin Cage Flying Machine Hog Rider Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Rage Arrows Goblin Cage

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Arrows
Hog Rider
Royal Recruits
Flying Machine Hog Rider
Goblin Cage
Flying Machine Hog Rider
Flying Machine
Royal Recruits Goblin Cage Hog Rider
Hog Rider
Arrows Rage Electro Spirit Royal Recruits Goblin Cage Flying Machine
Rage
Hog Rider
Goblinstein

Defense Synergies 0 1

Electro Spirit
Arrows
Royal Recruits
Goblin Cage
Flying Machine
Flying Machine
Goblin Cage
Hog Rider
Rage
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Cage Flying Machine
Royal Recruits Goblin Cage Flying Machine
Goblin Cage Royal Recruits
Royal Recruits Goblin Cage
Arrows Royal Recruits Goblin Cage
Arrows Electro Spirit Flying Machine
Electro Spirit Arrows Goblin Cage Flying Machine
Electro Spirit Arrows Royal Recruits Goblin Cage Flying Machine
Royal Recruits Goblin Cage
Royal Recruits
Electro Spirit Arrows Royal Recruits Flying Machine
Arrows Flying Machine
Royal Recruits Goblin Cage Flying Machine
Electro Spirit Arrows Royal Recruits Goblin Cage
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage
Arrows Royal Recruits Goblin Cage
Arrows Goblin Cage Electro Spirit Royal Recruits Flying Machine
Arrows Goblin Cage Electro Spirit Royal Recruits Flying Machine
Royal Recruits Goblin Cage
Royal Recruits Electro Spirit Arrows Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblin Cage
Arrows Flying Machine
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage
Arrows Electro Spirit Flying Machine
Royal Recruits Goblin Cage Flying Machine
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Electro Spirit Flying Machine
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Flying Machine
Royal Recruits Arrows Goblin Cage
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Flying Machine
Royal Recruits Electro Spirit Goblin Cage Flying Machine
Arrows Electro Spirit Royal Recruits Goblin Cage Flying Machine
Electro Spirit Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows
Arrows Electro Spirit Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows
Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Royal Recruits Flying Machine
Arrows Electro Spirit
Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Flying Machine
Electro Spirit Flying Machine
Arrows
Electro Spirit Arrows
Arrows
Electro Spirit Royal Recruits Flying Machine
Arrows Flying Machine
Arrows
Flying Machine
Arrows Flying Machine
Arrows
Royal Recruits Flying Machine
Electro Spirit Royal Recruits Flying Machine
Flying Machine
Royal Recruits Flying Machine

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