My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Dark Prince Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Valkyrie Hog Rider Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Hog Rider Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Dark Prince Bandit Fisherman
Giant Snowball
Royal Recruits Hog Rider Fisherman
Zap
Dark Prince Bandit Fisherman
Barbarian Barrel
Electro Spirit Royal Recruits Valkyrie Dark Prince Bandit
The Log
Electro Spirit Royal Recruits Hog Rider Dark Prince Bandit Fisherman
Earthquake
Hog Rider
Arrows
Electro Spirit Royal Recruits
Royal Delivery
Electro Spirit Royal Recruits Valkyrie Hog Rider Dark Prince Bandit Fisherman
Fireball
Hog Rider Bandit Fisherman
Poison
Royal Recruits Fisherman
Lightning
Valkyrie Dark Prince Bandit Fisherman
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Recruits Valkyrie Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Bandit Fisherman Valkyrie Hog Rider Dark Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Bandit Fisherman

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Bandit
Arrows
Hog Rider Dark Prince Bandit
Royal Recruits
Hog Rider Bandit
Valkyrie
Hog Rider Dark Prince Bandit Fisherman
Hog Rider
Arrows Valkyrie Electro Spirit Royal Recruits Dark Prince Bandit
Dark Prince
Arrows Valkyrie Hog Rider Bandit Fisherman
Bandit
Electro Spirit Arrows Royal Recruits Valkyrie Hog Rider Dark Prince
Fisherman
Valkyrie Dark Prince

Defense Synergies 0 9

Electro Spirit
Dark Prince Fisherman
Arrows
Valkyrie Dark Prince Bandit
Royal Recruits
Valkyrie
Arrows Bandit Fisherman
Hog Rider
Dark Prince
Electro Spirit Arrows Bandit
Bandit
Arrows Valkyrie Dark Prince Fisherman
Fisherman
Electro Spirit Valkyrie Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Valkyrie
Royal Recruits Valkyrie Dark Prince Bandit Fisherman
Fisherman Royal Recruits Valkyrie Dark Prince Bandit
Royal Recruits Valkyrie Dark Prince Bandit Fisherman
Arrows Royal Recruits Valkyrie Dark Prince
Arrows Electro Spirit Valkyrie Dark Prince Bandit
Electro Spirit Arrows
Electro Spirit Arrows Royal Recruits Valkyrie Bandit
Royal Recruits Fisherman
Royal Recruits Valkyrie Dark Prince Bandit Fisherman
Valkyrie Electro Spirit Arrows Royal Recruits Dark Prince Bandit Fisherman
Arrows
Royal Recruits Valkyrie Dark Prince Bandit
Valkyrie Electro Spirit Arrows Royal Recruits Dark Prince
Royal Recruits Bandit
Royal Recruits Bandit Fisherman
Arrows Royal Recruits Valkyrie Dark Prince Fisherman
Arrows Electro Spirit Royal Recruits Valkyrie Dark Prince Bandit Fisherman
Arrows Valkyrie Electro Spirit Royal Recruits Dark Prince Bandit Fisherman
Royal Recruits Fisherman
Royal Recruits Valkyrie Dark Prince Electro Spirit Arrows Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Dark Prince Bandit Fisherman
Bandit Arrows Valkyrie Fisherman
Royal Recruits Bandit Valkyrie Dark Prince Fisherman
Royal Recruits Valkyrie Dark Prince Bandit Fisherman
Royal Recruits Valkyrie Dark Prince Bandit Fisherman
Arrows Electro Spirit
Royal Recruits Dark Prince Valkyrie Bandit
Royal Recruits Valkyrie Dark Prince Fisherman
Royal Recruits Electro Spirit Valkyrie Dark Prince Bandit
Royal Recruits
Royal Recruits Valkyrie Dark Prince
Royal Recruits Arrows Valkyrie Dark Prince
Royal Recruits Dark Prince Valkyrie Bandit
Royal Recruits Valkyrie
Royal Recruits Electro Spirit Valkyrie Dark Prince Fisherman
Arrows Valkyrie Electro Spirit Royal Recruits Dark Prince
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Valkyrie Bandit
Arrows Bandit Fisherman
Arrows Bandit
Arrows Royal Recruits Valkyrie Dark Prince
Arrows Valkyrie Dark Prince
Arrows Electro Spirit
Arrows
Arrows
Arrows Bandit Fisherman
Fisherman
Arrows Royal Recruits Valkyrie Dark Prince Bandit Fisherman
Arrows
Bandit Fisherman
Arrows Bandit Fisherman
Arrows Fisherman
Arrows Bandit
Arrows Royal Recruits Bandit
Arrows
Fisherman
Arrows Dark Prince Bandit Fisherman
Arrows Valkyrie
Arrows
Fisherman
Arrows Royal Recruits
Arrows Electro Spirit Valkyrie Dark Prince
Fisherman
Arrows Bandit Fisherman
Arrows Bandit Fisherman
Arrows Bandit Fisherman
Arrows
Electro Spirit
Arrows Bandit
Electro Spirit Arrows
Arrows
Electro Spirit Royal Recruits Dark Prince Bandit
Arrows
Arrows
Valkyrie Dark Prince
Arrows
Arrows
Royal Recruits Dark Prince
Electro Spirit Royal Recruits
Royal Recruits Dark Prince Bandit

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