My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Barbarians Hog Rider Skeleton Army Princess
Zap
Skeleton Army Princess
Barbarian Barrel
Electro Spirit Tesla Barbarians Wizard Skeleton Army Princess
The Log
Electro Spirit Barbarians Hog Rider Skeleton Army Princess
Earthquake
Tesla Barbarians Hog Rider Skeleton Army
Arrows
Electro Spirit Skeleton Army Princess
Royal Delivery
Electro Spirit Barbarians Hog Rider Wizard Skeleton Army Princess
Fireball
Tesla Barbarians Hog Rider Wizard Skeleton Army Princess
Poison
Barbarians Wizard Skeleton Army Princess
Lightning
Tesla Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Skeleton Army Princess Tesla Hog Rider Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Skeleton Army Princess

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Arrows
Hog Rider
Tesla
Barbarians
Hog Rider
Hog Rider
Arrows Electro Spirit Barbarians Wizard Princess
Wizard
Hog Rider
Skeleton Army
Princess
Hog Rider

Defense Synergies 0 8

Electro Spirit
Arrows
Tesla Barbarians
Tesla
Arrows Wizard Skeleton Army Princess
Barbarians
Arrows Skeleton Army
Hog Rider
Wizard
Tesla Skeleton Army
Skeleton Army
Tesla Barbarians Wizard Princess
Princess
Tesla Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Barbarians Skeleton Army Tesla
Tesla Barbarians Skeleton Army
Tesla Barbarians Skeleton Army
Arrows Barbarians Skeleton Army Princess
Arrows Skeleton Army Electro Spirit Tesla
Tesla Electro Spirit Arrows Wizard Princess
Electro Spirit Arrows Tesla Barbarians
Tesla Barbarians Skeleton Army Princess
Skeleton Army Tesla Barbarians
Barbarians Skeleton Army Electro Spirit Arrows Tesla Wizard Princess
Arrows Tesla Wizard Princess
Tesla Barbarians Skeleton Army Wizard
Wizard Skeleton Army Electro Spirit Arrows Tesla Barbarians Princess
Barbarians Skeleton Army Tesla
Barbarians Skeleton Army Tesla
Tesla Barbarians Wizard Arrows Skeleton Army
Arrows Tesla Electro Spirit Barbarians Wizard Skeleton Army
Arrows Wizard Electro Spirit Tesla Barbarians Princess
Barbarians Tesla
Wizard Skeleton Army Electro Spirit Arrows Tesla Barbarians
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Tesla
Arrows Tesla Wizard
Barbarians Skeleton Army
Skeleton Army Tesla Barbarians
Barbarians Tesla Skeleton Army
Arrows Wizard Electro Spirit Tesla Princess
Skeleton Army Tesla Barbarians
Tesla Barbarians Skeleton Army
Electro Spirit Barbarians Skeleton Army
Tesla Barbarians Skeleton Army
Tesla Barbarians
Skeleton Army Arrows Barbarians
Barbarians Skeleton Army Tesla Wizard
Wizard Tesla Barbarians Skeleton Army Princess
Tesla Barbarians Skeleton Army Electro Spirit
Arrows Electro Spirit Tesla Barbarians Wizard Princess
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows Barbarians
Wizard Arrows
Arrows Wizard Electro Spirit Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard
Arrows Wizard Princess
Arrows Wizard Princess
Princess
Arrows Princess
Princess Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Barbarians
Arrows Electro Spirit Wizard Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Princess
Electro Spirit Wizard
Arrows Wizard
Electro Spirit Arrows Princess
Arrows Wizard Princess
Electro Spirit Barbarians Skeleton Army Princess
Arrows Wizard Princess
Arrows
Wizard Princess
Arrows Wizard Princess
Arrows
Electro Spirit Princess
Princess
Princess
Wizard

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