My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Electro Spirit Tesla Wizard Guards
The Log
Electro Spirit Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Hog Rider Wizard Guards
Fireball
Tesla Hog Rider Wizard
Poison
Wizard Guards
Lightning
Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Guards Tesla Fireball Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Arrows Guards Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Hog Rider
Arrows
Fireball Hog Rider Mega Knight
Tesla
Fireball
Arrows Hog Rider Electro Spirit Mega Knight
Hog Rider
Arrows Fireball Electro Spirit Wizard Guards Mega Knight
Wizard
Hog Rider Mega Knight
Guards
Hog Rider
Mega Knight
Arrows Fireball Hog Rider Wizard

Defense Synergies 1 8

Electro Spirit
Arrows
Mega Knight Tesla Fireball
Tesla
Arrows Fireball Wizard Guards
Fireball
Arrows Tesla Mega Knight
Hog Rider
Wizard
Tesla Guards Mega Knight
Guards
Tesla Wizard
Mega Knight
Arrows Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard
Tesla Mega Knight
Tesla Mega Knight
Tesla Guards Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Electro Spirit Tesla Guards Mega Knight
Tesla Electro Spirit Arrows Fireball Wizard
Electro Spirit Arrows Tesla Fireball Mega Knight
Tesla
Guards Tesla Mega Knight
Guards Electro Spirit Arrows Tesla Fireball Wizard Mega Knight
Arrows Tesla Fireball Wizard
Tesla Mega Knight Fireball Wizard Guards
Fireball Wizard Mega Knight Electro Spirit Arrows Tesla Guards
Tesla Mega Knight
Tesla Fireball Mega Knight
Tesla Wizard Mega Knight Arrows Fireball
Arrows Tesla Fireball Mega Knight Electro Spirit Wizard Guards
Arrows Wizard Electro Spirit Tesla Fireball Guards Mega Knight
Tesla
Wizard Mega Knight Electro Spirit Arrows Tesla Fireball Guards
Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tesla Fireball
Fireball Arrows Tesla Wizard Mega Knight
Guards Mega Knight
Guards Mega Knight Tesla Fireball
Tesla Guards Mega Knight
Arrows Fireball Wizard Electro Spirit Tesla
Guards Tesla Fireball
Mega Knight Tesla
Mega Knight Electro Spirit Fireball
Tesla Guards
Mega Knight Tesla Guards
Mega Knight Arrows Fireball Guards
Mega Knight Tesla Fireball Wizard Guards
Wizard Tesla Fireball Mega Knight
Tesla Guards Electro Spirit Fireball
Arrows Mega Knight Electro Spirit Tesla Fireball Wizard
Electro Spirit Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard Electro Spirit
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Guards
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball Wizard Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Arrows Electro Spirit Fireball Wizard Mega Knight
Arrows Fireball Wizard
Fireball Arrows Wizard Mega Knight
Fireball Arrows
Arrows Fireball Wizard
Electro Spirit Fireball Wizard Guards
Fireball
Arrows Fireball Wizard Mega Knight
Electro Spirit Arrows Fireball
Mega Knight
Arrows Fireball Wizard
Electro Spirit Fireball Guards
Fireball Arrows Wizard
Arrows Fireball
Fireball Wizard Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Mega Knight
Electro Spirit Fireball Guards
Fireball
Fireball Mega Knight
Fireball Wizard Mega Knight

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