My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Tower Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Rune Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Ice Golem Rune Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Goblin Barrel Phoenix
Giant Snowball
Barbarians Goblin Curse Goblin Barrel
Zap
Inferno Tower Goblin Curse Goblin Barrel
Barbarian Barrel
Electro Spirit Barbarians Inferno Tower Goblin Curse Goblin Barrel
The Log
Electro Spirit Barbarians Goblin Curse Goblin Barrel
Earthquake
Barbarians Inferno Tower Goblin Barrel
Arrows
Electro Spirit Goblin Curse Goblin Barrel
Royal Delivery
Electro Spirit Barbarians Goblin Barrel
Fireball
Barbarians Inferno Tower Goblin Barrel
Poison
Barbarians Inferno Tower Goblin Curse Phoenix
Lightning
Ice Golem Inferno Tower Phoenix
Rocket
Barbarians Inferno Tower Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem Inferno Tower Goblin Curse Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Golem Goblin Curse Goblin Barrel Rune Giant Phoenix Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Ice Golem Goblin Curse Goblin Barrel

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse Phoenix
Barbarians
Ice Golem
Goblin Barrel
Inferno Tower
Goblin Curse
Electro Spirit
Goblin Barrel
Ice Golem Rune Giant
Rune Giant
Goblin Barrel
Phoenix
Electro Spirit

Defense Synergies 1 2

Electro Spirit
Phoenix
Barbarians
Ice Golem
Inferno Tower Phoenix
Inferno Tower
Ice Golem
Goblin Curse
Goblin Barrel
Rune Giant
Phoenix
Electro Spirit Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Inferno Tower
Barbarians Inferno Tower Goblin Curse Phoenix
Barbarians Inferno Tower Goblin Curse
Barbarians Inferno Tower Goblin Curse Phoenix
Barbarians
Electro Spirit
Inferno Tower Electro Spirit Goblin Curse Phoenix
Electro Spirit Barbarians Ice Golem Inferno Tower Phoenix
Barbarians Inferno Tower Goblin Curse Phoenix
Barbarians Ice Golem Inferno Tower Phoenix
Barbarians Goblin Curse Electro Spirit Ice Golem
Inferno Tower Goblin Curse Phoenix
Barbarians Inferno Tower Goblin Curse
Electro Spirit Barbarians Goblin Curse
Barbarians Inferno Tower Goblin Curse Phoenix
Barbarians Inferno Tower Goblin Curse
Barbarians Inferno Tower
Electro Spirit Barbarians
Electro Spirit Barbarians Ice Golem Goblin Curse
Barbarians Inferno Tower Goblin Curse Phoenix
Electro Spirit Barbarians Goblin Curse
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Ice Golem Inferno Tower
Ice Golem Phoenix
Barbarians Ice Golem Inferno Tower
Barbarians Ice Golem Inferno Tower Phoenix
Barbarians Inferno Tower Goblin Curse Phoenix
Electro Spirit Ice Golem Goblin Curse
Barbarians Ice Golem Inferno Tower Phoenix
Inferno Tower Barbarians Goblin Curse Phoenix
Electro Spirit Barbarians Ice Golem Inferno Tower Phoenix
Inferno Tower Barbarians Goblin Curse Phoenix
Barbarians Inferno Tower Phoenix
Barbarians Phoenix
Barbarians Ice Golem Inferno Tower Goblin Curse
Barbarians Goblin Curse
Barbarians Inferno Tower Phoenix Electro Spirit Ice Golem
Electro Spirit Barbarians Ice Golem Inferno Tower Goblin Curse Phoenix
Electro Spirit Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Goblin Curse
Barbarians Ice Golem
Goblin Curse
Electro Spirit Ice Golem Goblin Curse
Ice Golem Goblin Curse
Goblin Curse
Ice Golem
Ice Golem
Goblin Curse
Barbarians
Ice Golem Goblin Curse Electro Spirit
Goblin Curse
Ice Golem Goblin Curse
Electro Spirit
Electro Spirit
Goblin Curse
Electro Spirit Barbarians
Goblin Curse
Ice Golem
Electro Spirit

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