My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Magic Archer Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Magic Archer Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Goblin Barrel Skeleton Army Ram Rider
Zap
Goblin Barrel Skeleton Army Ram Rider
Barbarian Barrel
Electro Spirit Goblin Barrel Skeleton Army Magic Archer
The Log
Electro Spirit Goblin Barrel Skeleton Army Ram Rider
Earthquake
Goblin Barrel Skeleton Army
Arrows
Electro Spirit Goblin Barrel Skeleton Army
Royal Delivery
Electro Spirit Goblin Barrel Skeleton Army P.E.K.K.A Magic Archer Ram Rider
Fireball
Goblin Barrel Skeleton Army Magic Archer Ram Rider
Poison
Skeleton Army Magic Archer
Lightning
Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Goblin Barrel Skeleton Army Magic Archer Golden Knight Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Goblin Barrel Skeleton Army

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Ram Rider
Goblin Barrel
Skeleton Army P.E.K.K.A Ram Rider Golden Knight
Skeleton Army
Goblin Barrel
P.E.K.K.A
Magic Archer Electro Spirit Goblin Barrel The Log Ram Rider
The Log
P.E.K.K.A Magic Archer Ram Rider
Magic Archer
P.E.K.K.A Ram Rider The Log Golden Knight
Ram Rider
Magic Archer Electro Spirit Goblin Barrel P.E.K.K.A The Log Golden Knight
Golden Knight
Goblin Barrel Magic Archer Ram Rider

Defense Synergies 1 8

Electro Spirit
The Log Golden Knight
Goblin Barrel
Skeleton Army
The Log Magic Archer
P.E.K.K.A
The Log
The Log
P.E.K.K.A Electro Spirit Skeleton Army Magic Archer Ram Rider Golden Knight
Magic Archer
Skeleton Army The Log Ram Rider
Ram Rider
The Log Magic Archer
Golden Knight
Electro Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer Ram Rider Golden Knight
Skeleton Army P.E.K.K.A The Log Ram Rider
Skeleton Army P.E.K.K.A Ram Rider
Skeleton Army P.E.K.K.A Ram Rider
Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Electro Spirit Magic Archer
Ram Rider Electro Spirit Magic Archer
Electro Spirit P.E.K.K.A The Log Magic Archer Ram Rider Golden Knight
P.E.K.K.A Skeleton Army
Skeleton Army
Skeleton Army Electro Spirit The Log Magic Archer Ram Rider
Magic Archer Ram Rider
Skeleton Army P.E.K.K.A The Log Ram Rider
Skeleton Army Electro Spirit P.E.K.K.A The Log Magic Archer Golden Knight
Skeleton Army P.E.K.K.A Ram Rider
Skeleton Army P.E.K.K.A The Log Ram Rider
Skeleton Army P.E.K.K.A
Electro Spirit Skeleton Army The Log Magic Archer Ram Rider Golden Knight
The Log Electro Spirit Magic Archer Ram Rider
P.E.K.K.A Ram Rider
Skeleton Army Electro Spirit P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A
The Log Magic Archer
Skeleton Army P.E.K.K.A The Log Ram Rider Golden Knight
Skeleton Army P.E.K.K.A The Log Ram Rider
P.E.K.K.A Skeleton Army Ram Rider
Electro Spirit Magic Archer Ram Rider
Skeleton Army P.E.K.K.A Ram Rider
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Spirit Skeleton Army The Log Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A Golden Knight
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Ram Rider Golden Knight
Skeleton Army Magic Archer
Skeleton Army Electro Spirit P.E.K.K.A The Log Magic Archer Golden Knight
Electro Spirit P.E.K.K.A The Log Magic Archer Golden Knight
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Golden Knight
The Log Magic Archer Ram Rider Golden Knight
The Log Magic Archer
The Log
The Log Magic Archer
Electro Spirit Magic Archer Ram Rider
The Log Magic Archer
The Log Magic Archer Ram Rider
The Log Ram Rider Golden Knight
The Log Magic Archer Ram Rider Golden Knight
Magic Archer
The Log Magic Archer Golden Knight
Magic Archer
The Log Magic Archer
The Log Magic Archer Golden Knight
Magic Archer The Log
The Log Magic Archer
The Log Magic Archer Golden Knight
The Log Magic Archer
The Log
The Log
The Log Electro Spirit Magic Archer
The Log Magic Archer Ram Rider Golden Knight
The Log Magic Archer Ram Rider Golden Knight
The Log Magic Archer Golden Knight
Magic Archer
Electro Spirit
The Log Magic Archer
Electro Spirit Magic Archer
P.E.K.K.A
The Log Magic Archer
Electro Spirit Skeleton Army Magic Archer
Magic Archer Ram Rider
The Log
Magic Archer
The Log Magic Archer
P.E.K.K.A
Electro Spirit The Log Magic Archer Golden Knight
Magic Archer
The Log Magic Archer Golden Knight
P.E.K.K.A

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