My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Prince
Giant Snowball
Bats Dart Goblin Witch
Zap
Bats Dart Goblin Dark Prince Witch Prince
Barbarian Barrel
Electro Spirit Dart Goblin Dark Prince Witch
The Log
Electro Spirit Dart Goblin Dark Prince Witch Prince
Earthquake
Witch
Arrows
Electro Spirit Bats Dart Goblin Witch
Royal Delivery
Electro Spirit Bats Dart Goblin Dark Prince Witch Prince P.E.K.K.A
Fireball
Dart Goblin Witch
Poison
Bats Dart Goblin Witch
Lightning
Dark Prince Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Dark Prince Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Dart Goblin Dark Prince Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Dart Goblin

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Bats
Dark Prince Prince P.E.K.K.A
Arrows
P.E.K.K.A Dark Prince Prince
Dart Goblin
Dark Prince Prince P.E.K.K.A
Dark Prince
Prince Bats Arrows Dart Goblin Witch
Witch
Dark Prince Prince P.E.K.K.A
Prince
Dark Prince Bats Arrows Dart Goblin Witch
P.E.K.K.A
Arrows Electro Spirit Bats Dart Goblin Witch

Defense Synergies 0 14

Electro Spirit
Dark Prince
Bats
Dart Goblin Dark Prince Prince P.E.K.K.A
Arrows
Dark Prince Prince P.E.K.K.A
Dart Goblin
Bats Dark Prince Prince P.E.K.K.A
Dark Prince
Electro Spirit Bats Arrows Dart Goblin Witch Prince
Witch
Dark Prince Prince
Prince
Bats Arrows Dart Goblin Dark Prince Witch
P.E.K.K.A
Bats Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
P.E.K.K.A Bats Dart Goblin Dark Prince Witch Prince
Witch Prince P.E.K.K.A Bats Dart Goblin Dark Prince
Witch Prince P.E.K.K.A Bats Dart Goblin Dark Prince
Arrows Dark Prince Prince P.E.K.K.A
Arrows Electro Spirit Bats Dart Goblin Dark Prince
Bats Dart Goblin Electro Spirit Arrows Witch
Electro Spirit Arrows Dart Goblin P.E.K.K.A
Witch P.E.K.K.A Prince
Dart Goblin Dark Prince Prince
Bats Dart Goblin Witch Electro Spirit Arrows Dark Prince
Arrows Bats Dart Goblin Witch
Prince P.E.K.K.A Bats Dark Prince Witch
Electro Spirit Bats Arrows Dart Goblin Dark Prince Witch Prince P.E.K.K.A
P.E.K.K.A Prince
Prince P.E.K.K.A
Bats Arrows Dark Prince Witch Prince P.E.K.K.A
Arrows Electro Spirit Bats Dart Goblin Dark Prince Witch Prince
Arrows Witch Electro Spirit Bats Dart Goblin Dark Prince
P.E.K.K.A Dart Goblin Prince
Dark Prince Electro Spirit Bats Arrows Dart Goblin Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch Prince P.E.K.K.A
Arrows Prince
P.E.K.K.A Bats Dark Prince Witch Prince
Dark Prince Prince P.E.K.K.A Bats
P.E.K.K.A Dark Prince Witch Prince
Arrows Electro Spirit Bats Dart Goblin Witch
Dark Prince Prince P.E.K.K.A Bats Dart Goblin Witch
P.E.K.K.A Dark Prince Prince
P.E.K.K.A Electro Spirit Bats Dark Prince Witch Prince
Witch P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin Dark Prince Witch Prince
P.E.K.K.A Arrows Dark Prince Prince
Dark Prince Prince P.E.K.K.A Witch
Dart Goblin Witch
Witch Electro Spirit Bats Dart Goblin Dark Prince Prince P.E.K.K.A
Bats Arrows Electro Spirit Dart Goblin Dark Prince Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Dark Prince Prince
Arrows Dark Prince
Arrows Electro Spirit Bats Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows Dart Goblin
Bats Prince
Arrows Dart Goblin Dark Prince Prince
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Prince
Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows
Bats
Arrows Dart Goblin Dark Prince Prince
Arrows Dart Goblin Witch
Prince
Arrows
Prince
Arrows
Arrows Electro Spirit Dark Prince Witch
Witch
Arrows Dart Goblin Witch
Arrows Witch Prince
Arrows Dart Goblin
Bats Arrows Dart Goblin Witch
Electro Spirit Bats Dart Goblin Witch
Arrows Dart Goblin
Electro Spirit Arrows
P.E.K.K.A Prince
Arrows
Electro Spirit Bats Dart Goblin Dark Prince Witch Prince
Arrows Dart Goblin Witch
Arrows
Dart Goblin Dark Prince Prince
Arrows Dart Goblin
Arrows
Dart Goblin Dark Prince Prince P.E.K.K.A
Electro Spirit Bats Dart Goblin Witch
Bats Dart Goblin Witch
Dart Goblin Dark Prince Witch Prince

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