My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Elixir Collector Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Skeleton Army
Giant Snowball
Bats Royal Recruits Skeleton Army
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Electro Spirit Firecracker Royal Recruits Skeleton Army
The Log
Electro Spirit Firecracker Royal Recruits Skeleton Army
Earthquake
Firecracker Elixir Collector Skeleton Army
Arrows
Electro Spirit Bats Firecracker Royal Recruits Skeleton Army
Royal Delivery
Electro Spirit Bats Firecracker Royal Recruits Skeleton Army
Fireball
Firecracker Elixir Collector Skeleton Army
Poison
Bats Firecracker Royal Recruits Elixir Collector Skeleton Army
Lightning
Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Royal Recruits Elixir Collector Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Firecracker Skeleton Army Elixir Collector Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Firecracker

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Golem
Bats
Firecracker Royal Recruits Golem
Arrows
Golem
Firecracker
Bats Royal Recruits Golem
Royal Recruits
Bats Firecracker
Elixir Collector
Skeleton Army
Golem
Arrows Electro Spirit Bats Firecracker

Defense Synergies 0 5

Electro Spirit
Bats
Firecracker Royal Recruits
Arrows
Firecracker
Bats Royal Recruits Skeleton Army
Royal Recruits
Bats Firecracker Skeleton Army
Elixir Collector
Skeleton Army
Firecracker Royal Recruits
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits
Skeleton Army Bats Firecracker Royal Recruits
Skeleton Army Bats Royal Recruits
Royal Recruits Skeleton Army Bats Firecracker
Arrows Firecracker Royal Recruits Skeleton Army
Arrows Skeleton Army Electro Spirit Bats Firecracker
Bats Electro Spirit Arrows Firecracker
Electro Spirit Arrows Royal Recruits
Royal Recruits Skeleton Army
Skeleton Army Firecracker Royal Recruits
Bats Skeleton Army Electro Spirit Arrows Firecracker Royal Recruits
Arrows Bats Firecracker
Royal Recruits Skeleton Army Bats
Skeleton Army Electro Spirit Bats Arrows Firecracker Royal Recruits
Royal Recruits Skeleton Army
Skeleton Army Royal Recruits
Bats Arrows Firecracker Royal Recruits Skeleton Army
Arrows Electro Spirit Bats Firecracker Royal Recruits Skeleton Army
Arrows Electro Spirit Bats Firecracker Royal Recruits
Royal Recruits
Royal Recruits Skeleton Army Electro Spirit Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army
Arrows Firecracker
Royal Recruits Skeleton Army Bats
Royal Recruits Skeleton Army Bats
Royal Recruits Skeleton Army
Arrows Firecracker Electro Spirit Bats
Royal Recruits Skeleton Army Bats
Royal Recruits Skeleton Army
Royal Recruits Electro Spirit Bats Firecracker Skeleton Army
Royal Recruits Skeleton Army
Bats Royal Recruits
Royal Recruits Skeleton Army Arrows
Royal Recruits Skeleton Army
Royal Recruits Firecracker Skeleton Army
Royal Recruits Skeleton Army Electro Spirit Bats Firecracker
Bats Arrows Electro Spirit Firecracker Royal Recruits
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker
Arrows
Arrows Firecracker Royal Recruits
Arrows Firecracker
Arrows Firecracker Electro Spirit Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows Royal Recruits
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Bats
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Royal Recruits
Arrows Firecracker Electro Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Electro Spirit Bats Firecracker
Arrows
Electro Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Bats Royal Recruits Skeleton Army
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker Royal Recruits
Electro Spirit Bats Firecracker Royal Recruits
Firecracker Bats
Firecracker Royal Recruits
Firecracker

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