My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Drill Inferno Dragon
Giant Snowball
Bats Goblin Drill Inferno Dragon
Zap
Bats Firecracker Goblin Drill Inferno Dragon
Barbarian Barrel
Electro Spirit Firecracker Tesla Goblin Drill
The Log
Electro Spirit Firecracker Goblin Drill
Earthquake
Firecracker Tesla Goblin Drill
Arrows
Electro Spirit Bats Firecracker Goblin Drill
Royal Delivery
Electro Spirit Bats Firecracker Goblin Drill Inferno Dragon
Fireball
Firecracker Tesla Goblin Drill Inferno Dragon
Poison
Bats Firecracker Goblin Drill
Lightning
Tesla Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Goblin Drill Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Arrows Firecracker Tesla Goblin Drill Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats The Log Arrows

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill
Bats
Firecracker Goblin Drill Inferno Dragon
Arrows
Goblin Drill
Firecracker
Bats Goblin Drill Inferno Dragon
Tesla
Goblin Drill
Electro Spirit Bats Arrows Firecracker The Log
The Log
Goblin Drill
Inferno Dragon
Bats Firecracker

Defense Synergies 2 13

Electro Spirit
Goblin Drill The Log
Bats
Firecracker Tesla Goblin Drill The Log Inferno Dragon
Arrows
Tesla
Firecracker
The Log Bats Tesla
Tesla
The Log Bats Arrows Firecracker Goblin Drill Inferno Dragon
Goblin Drill
Electro Spirit Bats Tesla The Log
The Log
Firecracker Tesla Electro Spirit Bats Goblin Drill Inferno Dragon
Inferno Dragon
Bats Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
Inferno Dragon Bats Firecracker Tesla Goblin Drill The Log
Tesla Bats Goblin Drill Inferno Dragon
Tesla Inferno Dragon Bats Firecracker Goblin Drill
Arrows Firecracker The Log
Arrows The Log Electro Spirit Bats Firecracker Tesla
Bats Tesla Inferno Dragon Electro Spirit Arrows Firecracker
Electro Spirit Arrows Tesla The Log
Tesla Inferno Dragon Goblin Drill
Firecracker Tesla
Bats Electro Spirit Arrows Firecracker Tesla Goblin Drill The Log
Arrows Tesla Inferno Dragon Bats Firecracker
Tesla Goblin Drill Bats The Log
Electro Spirit Bats Arrows Firecracker Tesla Goblin Drill The Log
Inferno Dragon Tesla Goblin Drill
Tesla Goblin Drill The Log Inferno Dragon
Tesla Bats Arrows Firecracker Goblin Drill
Arrows Tesla Electro Spirit Bats Firecracker Goblin Drill The Log
Arrows Goblin Drill The Log Electro Spirit Bats Firecracker Tesla Inferno Dragon
Tesla Goblin Drill Inferno Dragon
Electro Spirit Bats Arrows Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla
Arrows Firecracker Tesla The Log Inferno Dragon
Bats The Log
Bats Tesla The Log
Tesla Goblin Drill Inferno Dragon
Arrows Firecracker Electro Spirit Bats Tesla
Bats Tesla
Tesla Inferno Dragon
Electro Spirit Bats Firecracker The Log Inferno Dragon
Tesla Goblin Drill Inferno Dragon
Inferno Dragon Bats Tesla
Arrows The Log
Tesla
Firecracker Tesla
Tesla Electro Spirit Bats Firecracker Goblin Drill The Log Inferno Dragon
Bats Arrows Electro Spirit Firecracker Tesla The Log Inferno Dragon
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Goblin Drill The Log
Arrows Firecracker The Log
Arrows Goblin Drill The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Spirit Bats
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Bats
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Goblin Drill The Log
Arrows Firecracker The Log
Arrows
Bats
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows Goblin Drill The Log
Arrows Firecracker The Log Electro Spirit
Inferno Dragon
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Bats Arrows Firecracker
Electro Spirit Bats Firecracker
Arrows The Log
Electro Spirit Arrows Firecracker
Arrows Firecracker The Log
Electro Spirit Bats
Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Electro Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
Inferno Dragon
Firecracker

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