My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Ram Rider
Giant Snowball
Bats Guards Ram Rider
Zap
Bats Firecracker Guards Ram Rider
Barbarian Barrel
Electro Spirit Firecracker Tesla Guards
The Log
Electro Spirit Firecracker Guards Ram Rider
Earthquake
Firecracker Tesla Guards
Arrows
Electro Spirit Bats Firecracker Guards
Royal Delivery
Electro Spirit Bats Firecracker Guards Ram Rider
Fireball
Firecracker Tesla Ram Rider
Poison
Bats Firecracker Guards
Lightning
Tesla Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Firecracker Guards Tesla Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ram Rider
Bats
Mega Knight Firecracker Ram Rider
Arrows
Ram Rider Mega Knight
Firecracker
Bats Ram Rider Mega Knight
Tesla
Guards
Ram Rider
Ram Rider
Electro Spirit Bats Arrows Firecracker Guards Mega Knight
Mega Knight
Bats Arrows Firecracker Ram Rider

Defense Synergies 1 8

Electro Spirit
Bats
Firecracker Tesla Mega Knight
Arrows
Mega Knight Tesla
Firecracker
Bats Tesla Guards Mega Knight
Tesla
Bats Arrows Firecracker Guards
Guards
Firecracker Tesla
Ram Rider
Mega Knight
Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ram Rider
Bats Firecracker Tesla Ram Rider Mega Knight
Tesla Ram Rider Mega Knight Bats
Tesla Bats Firecracker Guards Ram Rider Mega Knight
Arrows Firecracker Mega Knight
Arrows Electro Spirit Bats Firecracker Tesla Guards Mega Knight
Bats Tesla Ram Rider Electro Spirit Arrows Firecracker
Electro Spirit Arrows Tesla Ram Rider Mega Knight
Tesla
Guards Firecracker Tesla Mega Knight
Bats Guards Electro Spirit Arrows Firecracker Tesla Ram Rider Mega Knight
Arrows Tesla Bats Firecracker Ram Rider
Tesla Mega Knight Bats Guards Ram Rider
Mega Knight Electro Spirit Bats Arrows Firecracker Tesla Guards
Tesla Ram Rider Mega Knight
Tesla Ram Rider Mega Knight
Tesla Mega Knight Bats Arrows Firecracker
Arrows Tesla Mega Knight Electro Spirit Bats Firecracker Guards Ram Rider
Arrows Electro Spirit Bats Firecracker Tesla Guards Ram Rider Mega Knight
Tesla Ram Rider
Mega Knight Electro Spirit Bats Arrows Firecracker Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tesla
Arrows Firecracker Tesla Mega Knight
Guards Mega Knight Bats Ram Rider
Guards Mega Knight Bats Tesla Ram Rider
Tesla Guards Ram Rider Mega Knight
Arrows Firecracker Electro Spirit Bats Tesla Ram Rider
Guards Bats Tesla Ram Rider
Mega Knight Tesla
Mega Knight Electro Spirit Bats Firecracker
Tesla Guards
Mega Knight Bats Tesla Guards
Mega Knight Arrows Guards
Mega Knight Tesla Guards Ram Rider
Firecracker Tesla Mega Knight
Tesla Guards Electro Spirit Bats Firecracker
Bats Arrows Mega Knight Electro Spirit Firecracker Tesla
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Spirit Bats Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Bats Guards
Firecracker Arrows Ram Rider
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Electro Spirit Mega Knight
Arrows Firecracker Ram Rider
Arrows Ram Rider Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Electro Spirit Bats Firecracker Guards
Arrows Mega Knight
Electro Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker
Electro Spirit Bats Guards
Arrows Firecracker Ram Rider
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Electro Spirit Bats Firecracker Guards
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: