My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Bowler Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Giant Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Wall Breakers Sparky
Giant Snowball
Bats Wall Breakers
Zap
Bats Wall Breakers Sparky
Barbarian Barrel
Electro Spirit Wall Breakers Ice Wizard Sparky
The Log
Electro Spirit Wall Breakers Sparky
Earthquake
Arrows
Electro Spirit Bats Wall Breakers
Royal Delivery
Electro Spirit Bats Wall Breakers Bowler Ice Wizard Sparky
Fireball
Wall Breakers Bowler Ice Wizard Sparky
Poison
Bats Ice Wizard Sparky
Lightning
Bowler Ice Wizard Sparky
Rocket
Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Bowler Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Bowler Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Wall Breakers Arrows Ice Wizard Giant Bowler Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Wall Breakers Arrows

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Wall Breakers Bowler Sparky
Bats
Giant Wall Breakers Bowler Sparky
Arrows
Giant Sparky Wall Breakers Bowler
Giant
Bats Arrows Sparky Electro Spirit Bowler Ice Wizard
Wall Breakers
Electro Spirit Bats Arrows
Bowler
Electro Spirit Bats Arrows Giant Ice Wizard
Ice Wizard
Giant Bowler
Sparky
Arrows Giant Electro Spirit Bats

Defense Synergies 0 7

Electro Spirit
Bats
Bowler Ice Wizard Sparky
Arrows
Bowler Ice Wizard Sparky
Giant
Wall Breakers
Bowler
Bats Arrows Ice Wizard
Ice Wizard
Bats Arrows Bowler
Sparky
Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Sparky
Sparky Bats Ice Wizard
Bowler Sparky Bats Ice Wizard
Sparky Bats Bowler Ice Wizard
Arrows Bowler Sparky
Arrows Bowler Electro Spirit Bats Ice Wizard
Bats Electro Spirit Arrows Ice Wizard
Bowler Electro Spirit Arrows Sparky
Sparky Ice Wizard
Bowler Ice Wizard Sparky
Bats Ice Wizard Electro Spirit Arrows Bowler
Arrows Bats Ice Wizard
Bowler Sparky Bats Ice Wizard
Bowler Sparky Electro Spirit Bats Arrows
Sparky
Bowler Sparky
Sparky Bats Arrows Bowler
Arrows Electro Spirit Bats Bowler Ice Wizard
Arrows Electro Spirit Bats Bowler Ice Wizard
Sparky
Bowler Electro Spirit Bats Arrows Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Sparky
Arrows Bowler
Bats Bowler Sparky
Bowler Bats Sparky
Bowler Sparky
Arrows Electro Spirit Bats Ice Wizard
Sparky Bats Bowler Ice Wizard
Sparky
Electro Spirit Bats Sparky
Sparky
Bats Bowler Sparky
Arrows Bowler
Bowler Sparky
Bowler Sparky
Sparky Electro Spirit Bats Bowler
Bats Arrows Bowler Electro Spirit Ice Wizard Sparky
Electro Spirit Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Bowler Ice Wizard
Arrows Sparky
Arrows Sparky
Arrows Bowler Sparky
Arrows Electro Spirit Bats Ice Wizard
Arrows Bowler Sparky
Arrows Bowler Ice Wizard
Arrows
Bats Bowler Sparky
Arrows Bowler Sparky
Arrows
Bowler Sparky
Arrows
Arrows Sparky
Arrows Bowler Sparky
Arrows Bowler Sparky
Arrows Sparky
Bats Sparky
Arrows Bowler Sparky
Arrows Bowler
Bowler Sparky
Arrows
Bowler Sparky
Arrows
Arrows Electro Spirit Bowler Ice Wizard Sparky
Arrows Bowler Ice Wizard Sparky
Arrows Bowler Sparky
Arrows Sparky
Bats Arrows Ice Wizard Sparky
Electro Spirit Bats
Bowler Sparky
Arrows Sparky
Electro Spirit Arrows Sparky
Sparky
Arrows Bowler Sparky
Electro Spirit Bats
Arrows Ice Wizard
Arrows
Bowler Sparky
Arrows Bowler
Arrows Sparky
Sparky
Electro Spirit Bats Bowler Sparky
Bats
Bowler Sparky
Sparky
Bowler Sparky

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