My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Dart Goblin Hog Rider
Zap
Bats Cannon Firecracker Dart Goblin
Barbarian Barrel
Electro Spirit Knight Cannon Firecracker Dart Goblin
The Log
Electro Spirit Cannon Firecracker Dart Goblin Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Electro Spirit Bats Firecracker Dart Goblin
Royal Delivery
Electro Spirit Bats Knight Firecracker Dart Goblin Hog Rider
Fireball
Cannon Firecracker Dart Goblin Hog Rider
Poison
Bats Cannon Firecracker Dart Goblin
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Knight Cannon Firecracker Dart Goblin Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Knight

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Bats
Knight Hog Rider Firecracker
Arrows
Hog Rider Knight
Knight
Bats Firecracker Dart Goblin Hog Rider Arrows
Cannon
Firecracker
Knight Hog Rider Bats Dart Goblin
Dart Goblin
Knight Firecracker Hog Rider
Hog Rider
Bats Arrows Knight Firecracker Electro Spirit Dart Goblin

Defense Synergies 4 8

Electro Spirit
Bats
Knight Cannon Firecracker Dart Goblin
Arrows
Knight Cannon
Knight
Bats Cannon Firecracker Dart Goblin Arrows
Cannon
Knight Bats Arrows Firecracker Dart Goblin
Firecracker
Knight Bats Cannon Dart Goblin
Dart Goblin
Knight Bats Cannon Firecracker
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Dart Goblin
Bats Knight Cannon Firecracker Dart Goblin
Cannon Bats Knight Dart Goblin
Cannon Bats Knight Firecracker Dart Goblin
Arrows Firecracker
Arrows Electro Spirit Bats Cannon Firecracker Dart Goblin
Bats Dart Goblin Electro Spirit Arrows Cannon Firecracker
Electro Spirit Arrows Cannon Dart Goblin
Cannon
Knight Cannon Firecracker Dart Goblin
Bats Dart Goblin Electro Spirit Arrows Knight Cannon Firecracker
Arrows Bats Firecracker Dart Goblin
Cannon Bats Knight
Electro Spirit Bats Arrows Cannon Firecracker Dart Goblin
Knight Cannon
Cannon
Bats Arrows Knight Cannon Firecracker
Arrows Cannon Electro Spirit Bats Knight Firecracker Dart Goblin
Arrows Electro Spirit Bats Knight Cannon Firecracker Dart Goblin
Cannon Dart Goblin
Electro Spirit Bats Arrows Knight Cannon Firecracker Dart Goblin
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Firecracker
Bats Knight
Bats Knight
Knight Cannon
Arrows Firecracker Electro Spirit Bats Dart Goblin
Bats Knight Dart Goblin
Knight
Electro Spirit Bats Knight Firecracker
Cannon Dart Goblin
Bats Knight Dart Goblin
Arrows
Knight Cannon
Cannon Firecracker Dart Goblin
Electro Spirit Bats Knight Firecracker Dart Goblin
Bats Arrows Electro Spirit Cannon Firecracker Dart Goblin
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Knight Firecracker Dart Goblin
Arrows Firecracker
Arrows Firecracker Electro Spirit Bats Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Bats
Firecracker Arrows Knight Dart Goblin
Arrows Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Bats
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows
Arrows Firecracker Electro Spirit
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Bats Arrows Firecracker Dart Goblin
Electro Spirit Bats Firecracker Dart Goblin
Arrows Dart Goblin
Electro Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Bats Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Electro Spirit Bats Firecracker Dart Goblin
Firecracker Bats Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin

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