My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Recruits Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Recruits Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Miner
Giant Snowball
Bats Cannon Royal Recruits Flying Machine Miner
Zap
Bats Cannon Flying Machine
Barbarian Barrel
Electro Spirit Knight Cannon Royal Recruits
The Log
Electro Spirit Cannon Royal Recruits
Earthquake
Cannon
Arrows
Electro Spirit Bats Royal Recruits Flying Machine
Royal Delivery
Electro Spirit Bats Knight Royal Recruits Flying Machine Miner
Fireball
Cannon Flying Machine
Poison
Bats Cannon Royal Recruits Flying Machine
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Knight Royal Recruits Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Knight Cannon Miner Flying Machine Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Miner
Bats
Knight Miner Royal Recruits Flying Machine
Arrows
Knight Miner
Knight
Bats Arrows Flying Machine Miner
Cannon
Royal Recruits
Bats Flying Machine
Flying Machine
Bats Knight Royal Recruits
Miner
Bats Electro Spirit Arrows Knight

Defense Synergies 2 7

Electro Spirit
Bats
Knight Cannon Royal Recruits
Arrows
Knight Cannon
Knight
Bats Cannon Arrows Flying Machine
Cannon
Knight Bats Arrows Royal Recruits Flying Machine
Royal Recruits
Bats Cannon
Flying Machine
Knight Cannon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Royal Recruits Flying Machine
Bats Knight Cannon Royal Recruits Flying Machine
Cannon Bats Knight Royal Recruits
Cannon Royal Recruits Bats Knight
Arrows Royal Recruits
Arrows Electro Spirit Bats Cannon Flying Machine
Bats Electro Spirit Arrows Cannon Flying Machine
Electro Spirit Arrows Cannon Royal Recruits Flying Machine
Cannon Royal Recruits
Knight Cannon Royal Recruits Miner
Bats Electro Spirit Arrows Knight Cannon Royal Recruits Flying Machine
Arrows Bats Flying Machine
Cannon Royal Recruits Bats Knight Flying Machine
Electro Spirit Bats Arrows Cannon Royal Recruits
Royal Recruits Knight Cannon
Cannon Royal Recruits
Bats Arrows Knight Cannon Royal Recruits
Arrows Cannon Electro Spirit Bats Knight Royal Recruits Flying Machine
Arrows Electro Spirit Bats Knight Cannon Royal Recruits Flying Machine
Cannon Royal Recruits
Royal Recruits Electro Spirit Bats Arrows Knight Cannon Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits
Arrows Knight Flying Machine Miner
Royal Recruits Bats Knight
Royal Recruits Bats Knight
Royal Recruits Knight Cannon
Arrows Electro Spirit Bats Flying Machine
Royal Recruits Bats Knight Flying Machine
Knight Royal Recruits
Royal Recruits Electro Spirit Bats Knight Flying Machine
Royal Recruits Cannon
Bats Knight Royal Recruits Flying Machine
Royal Recruits Arrows
Royal Recruits Knight Cannon
Royal Recruits Cannon Flying Machine
Royal Recruits Electro Spirit Bats Knight Flying Machine
Bats Arrows Electro Spirit Cannon Royal Recruits Flying Machine
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits Flying Machine
Arrows Flying Machine Miner
Arrows Flying Machine Miner
Arrows Knight Royal Recruits Flying Machine
Arrows
Arrows Electro Spirit Bats Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Miner Flying Machine
Bats
Miner Arrows Knight Royal Recruits Flying Machine
Arrows Flying Machine
Flying Machine Knight Miner
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows
Bats
Arrows Flying Machine
Arrows Flying Machine Miner
Arrows
Arrows Royal Recruits Flying Machine
Arrows Electro Spirit
Arrows Miner Flying Machine
Arrows Flying Machine Miner
Miner Arrows
Bats Arrows Flying Machine
Electro Spirit Bats Flying Machine
Arrows Miner
Electro Spirit Arrows
Arrows
Electro Spirit Bats Royal Recruits Flying Machine
Arrows Flying Machine
Arrows
Miner Knight Flying Machine
Arrows Flying Machine
Arrows
Royal Recruits Flying Machine
Electro Spirit Bats Royal Recruits Flying Machine
Bats Flying Machine
Royal Recruits Flying Machine Miner

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