My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Executioner Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker Inferno Tower
Barbarian Barrel
Electro Spirit Knight Firecracker Inferno Tower Executioner
The Log
Electro Spirit Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Electro Spirit Bats Firecracker
Royal Delivery
Electro Spirit Bats Knight Firecracker Executioner
Fireball
Firecracker Inferno Tower Executioner
Poison
Bats Firecracker Inferno Tower Executioner
Lightning
Knight Inferno Tower Executioner
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Knight Inferno Tower Executioner Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Knight Firecracker Inferno Tower Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Knight

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant
Bats
Knight Firecracker
Arrows
Knight
Knight
Bats Firecracker Executioner Arrows
Firecracker
Knight Bats
Inferno Tower
Executioner
Knight
Electro Giant
Electro Spirit

Defense Synergies 4 5

Electro Spirit
Bats
Knight Firecracker Inferno Tower
Arrows
Knight Inferno Tower
Knight
Bats Firecracker Inferno Tower Executioner Arrows
Firecracker
Knight Bats Inferno Tower
Inferno Tower
Knight Bats Arrows Firecracker
Executioner
Knight
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower Executioner
Inferno Tower Bats Knight Firecracker Executioner
Inferno Tower Bats Knight Executioner
Inferno Tower Bats Knight Firecracker
Arrows Firecracker
Arrows Electro Spirit Bats Firecracker Executioner
Bats Inferno Tower Electro Spirit Arrows Firecracker Executioner
Electro Spirit Arrows Inferno Tower Electro Giant
Inferno Tower
Knight Firecracker Inferno Tower
Bats Executioner Electro Spirit Arrows Knight Firecracker Electro Giant
Arrows Inferno Tower Executioner Bats Firecracker
Inferno Tower Bats Knight
Executioner Electro Spirit Bats Arrows Firecracker
Inferno Tower Knight
Inferno Tower Electro Giant
Bats Arrows Knight Firecracker Inferno Tower Executioner
Arrows Electro Spirit Bats Knight Firecracker Executioner
Arrows Executioner Electro Spirit Bats Knight Firecracker
Inferno Tower
Electro Spirit Bats Arrows Knight Firecracker Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Electro Giant
Arrows Knight Firecracker Executioner
Bats Knight Inferno Tower
Bats Knight Inferno Tower
Inferno Tower Knight Executioner
Arrows Firecracker Executioner Electro Giant Electro Spirit Bats
Bats Knight Inferno Tower
Inferno Tower Knight
Electro Spirit Bats Knight Firecracker Inferno Tower
Inferno Tower
Bats Knight Inferno Tower
Arrows Electro Giant
Knight Inferno Tower Executioner
Firecracker Executioner Electro Giant
Inferno Tower Electro Giant Electro Spirit Bats Knight Firecracker Executioner
Bats Arrows Executioner Electro Spirit Firecracker Inferno Tower Electro Giant
Electro Spirit Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Executioner
Arrows
Arrows Knight Firecracker
Executioner Arrows Firecracker
Arrows Firecracker Executioner Electro Giant Electro Spirit Bats
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Bats
Firecracker Arrows Knight
Arrows Firecracker Executioner
Knight Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Bats
Arrows Firecracker Executioner
Arrows Firecracker Electro Giant
Arrows
Arrows
Arrows Firecracker Electro Giant Electro Spirit Executioner
Arrows Firecracker Executioner
Arrows
Arrows Firecracker
Bats Arrows Firecracker Executioner Electro Giant
Electro Spirit Bats Firecracker Electro Giant
Arrows
Electro Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Bats
Arrows Firecracker Executioner
Arrows
Knight Firecracker Executioner
Arrows Firecracker Executioner
Arrows Electro Giant
Firecracker Executioner
Electro Giant Electro Spirit Bats Firecracker
Firecracker Bats Executioner
Firecracker Executioner Electro Giant
Firecracker

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