My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Drill
Giant Snowball
Bats Goblin Drill Witch Little Prince
Zap
Bats Goblin Drill Witch Little Prince
Barbarian Barrel
Electro Spirit Knight Goblin Drill Witch Little Prince
The Log
Electro Spirit Goblin Drill Witch Little Prince
Earthquake
Goblin Drill Witch
Arrows
Electro Spirit Bats Goblin Drill Witch Little Prince
Royal Delivery
Electro Spirit Bats Knight Goblin Drill Witch Little Prince
Fireball
Goblin Drill Witch Little Prince
Poison
Bats Goblin Drill Witch Little Prince
Lightning
Knight Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Knight Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Arrows Knight Little Prince Goblin Drill Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats The Log Arrows

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill
Bats
Knight Goblin Drill
Arrows
Knight Goblin Drill
Knight
Bats Arrows Goblin Drill Witch The Log Little Prince
Goblin Drill
Electro Spirit Bats Arrows Knight The Log
Witch
Knight
The Log
Knight Goblin Drill Little Prince
Little Prince
Knight The Log

Defense Synergies 2 12

Electro Spirit
Goblin Drill The Log Little Prince
Bats
Knight Goblin Drill The Log
Arrows
Knight Little Prince
Knight
Bats Little Prince Arrows Witch The Log
Goblin Drill
Electro Spirit Bats The Log
Witch
Knight The Log
The Log
Electro Spirit Bats Knight Goblin Drill Witch Little Prince
Little Prince
Knight Electro Spirit Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Bats Knight Goblin Drill Witch The Log
Witch Bats Knight Goblin Drill
Witch Bats Knight Goblin Drill
Arrows The Log
Arrows The Log Electro Spirit Bats
Bats Electro Spirit Arrows Witch Little Prince
Electro Spirit Arrows The Log
Witch Goblin Drill
Knight Little Prince
Bats Witch Electro Spirit Arrows Knight Goblin Drill The Log
Arrows Bats Witch
Goblin Drill Bats Knight Witch The Log
Electro Spirit Bats Arrows Goblin Drill Witch The Log
Knight Goblin Drill
Goblin Drill The Log
Bats Arrows Knight Goblin Drill Witch
Arrows Electro Spirit Bats Knight Goblin Drill Witch The Log Little Prince
Arrows Goblin Drill Witch The Log Electro Spirit Bats Knight Little Prince
Goblin Drill
Electro Spirit Bats Arrows Knight Witch The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Arrows Knight The Log
Bats Knight Witch The Log
Bats Knight The Log
Knight Goblin Drill Witch
Arrows Electro Spirit Bats Witch
Bats Knight Witch
Knight
Electro Spirit Bats Knight Witch The Log
Witch Goblin Drill
Bats Knight Witch
Arrows The Log
Knight Witch
Witch
Witch Electro Spirit Bats Knight Goblin Drill The Log Little Prince
Bats Arrows Electro Spirit Witch The Log
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Goblin Drill The Log
Arrows The Log
Arrows Goblin Drill The Log
Arrows Knight The Log
Arrows The Log
Arrows Electro Spirit Bats Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Bats
Arrows Knight The Log
Arrows
Knight The Log
Arrows
Arrows The Log
Arrows Goblin Drill Witch The Log
Arrows The Log
Arrows
Bats
Arrows The Log
Arrows Witch The Log Little Prince
The Log
Arrows
The Log
Arrows Goblin Drill The Log
Arrows The Log Electro Spirit Witch Little Prince
Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Bats Arrows Witch Little Prince
Electro Spirit Bats Witch
Arrows The Log
Electro Spirit Arrows
Arrows The Log
Electro Spirit Bats Witch
Arrows Witch
Arrows The Log
Knight
Arrows The Log
Arrows
Electro Spirit Bats Witch The Log
Bats Witch
Witch The Log Little Prince

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