My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Cannon Cart Royal Ghost Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram Cannon Cart Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Cannon Cart
Giant Snowball
Bats Battle Ram Little Prince
Zap
Bats Battle Ram Cannon Cart Little Prince
Barbarian Barrel
Electro Spirit Battle Ram Cannon Cart Royal Ghost Little Prince
The Log
Electro Spirit Battle Ram Cannon Cart Little Prince
Earthquake
Arrows
Electro Spirit Bats Little Prince
Royal Delivery
Electro Spirit Bats Battle Ram Cannon Cart Royal Ghost Little Prince
Fireball
Battle Ram Cannon Cart Little Prince
Poison
Bats Little Prince
Lightning
Battle Ram Cannon Cart Little Prince
Rocket
Cannon Cart Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Battle Ram Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Royal Ghost Little Prince Battle Ram Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Royal Ghost

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Cannon Cart
Bats
Mega Knight Battle Ram Cannon Cart
Arrows
Battle Ram Cannon Cart Mega Knight
Battle Ram
Electro Spirit Bats Arrows Royal Ghost
Cannon Cart
Electro Spirit Bats Arrows Royal Ghost
Royal Ghost
Battle Ram Cannon Cart Mega Knight Little Prince
Mega Knight
Bats Arrows Royal Ghost
Little Prince
Royal Ghost

Defense Synergies 1 9

Electro Spirit
Little Prince
Bats
Cannon Cart Mega Knight
Arrows
Mega Knight Cannon Cart Little Prince
Battle Ram
Cannon Cart
Bats Arrows Royal Ghost Little Prince
Royal Ghost
Cannon Cart Mega Knight Little Prince
Mega Knight
Arrows Bats Royal Ghost
Little Prince
Electro Spirit Arrows Cannon Cart Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart
Bats Cannon Cart Mega Knight
Mega Knight Bats Cannon Cart
Bats Cannon Cart Mega Knight
Arrows Mega Knight
Arrows Electro Spirit Bats Cannon Cart Royal Ghost Mega Knight
Bats Electro Spirit Arrows Little Prince
Electro Spirit Arrows Cannon Cart Mega Knight
Cannon Cart Royal Ghost Mega Knight Little Prince
Bats Electro Spirit Arrows Cannon Cart Royal Ghost Mega Knight
Arrows Bats
Mega Knight Bats Cannon Cart
Mega Knight Electro Spirit Bats Arrows Cannon Cart Royal Ghost
Cannon Cart Mega Knight
Mega Knight
Mega Knight Bats Arrows Cannon Cart
Arrows Mega Knight Electro Spirit Bats Cannon Cart Royal Ghost Little Prince
Arrows Electro Spirit Bats Cannon Cart Royal Ghost Mega Knight Little Prince
Cannon Cart
Royal Ghost Mega Knight Electro Spirit Bats Arrows Cannon Cart Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Cannon Cart Royal Ghost
Arrows Cannon Cart Royal Ghost Mega Knight
Mega Knight Bats Cannon Cart
Mega Knight Bats Cannon Cart
Cannon Cart Mega Knight
Arrows Electro Spirit Bats
Bats Cannon Cart
Mega Knight Cannon Cart
Mega Knight Electro Spirit Bats Cannon Cart
Mega Knight Bats Cannon Cart
Mega Knight Arrows
Cannon Cart Mega Knight
Cannon Cart Mega Knight
Electro Spirit Bats Cannon Cart Little Prince
Bats Arrows Mega Knight Electro Spirit Cannon Cart Royal Ghost
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Royal Ghost
Arrows Cannon Cart
Cannon Cart Arrows
Arrows Mega Knight
Arrows Electro Spirit Bats
Arrows
Arrows
Arrows
Bats
Arrows Cannon Cart
Arrows
Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart Mega Knight
Arrows
Bats
Arrows Mega Knight
Arrows Mega Knight Little Prince
Mega Knight
Arrows
Arrows Cannon Cart
Arrows Electro Spirit Mega Knight Little Prince
Arrows Royal Ghost
Arrows Mega Knight
Arrows
Bats Arrows Little Prince
Electro Spirit Bats
Arrows Mega Knight
Electro Spirit Arrows
Mega Knight
Arrows
Electro Spirit Bats Cannon Cart
Arrows
Arrows
Cannon Cart Mega Knight
Arrows
Arrows
Cannon Cart Mega Knight
Electro Spirit Bats
Bats
Cannon Cart Royal Ghost Mega Knight Little Prince
Cannon Cart
Mega Knight

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