My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Royal Giant Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Minion Horde Rascals Royal Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Royal Giant Mighty Miner
Giant Snowball
Bats Cannon Minion Horde Mighty Miner
Zap
Bats Cannon Minion Horde Royal Giant Mighty Miner
Barbarian Barrel
Electro Spirit Cannon Rascals
The Log
Electro Spirit Cannon Rascals Royal Giant
Earthquake
Cannon
Arrows
Electro Spirit Bats Minion Horde Rascals
Royal Delivery
Electro Spirit Bats Minion Horde Rascals
Fireball
Cannon Minion Horde Rascals Mighty Miner
Poison
Bats Cannon Minion Horde Rascals
Lightning
Cannon Mighty Miner
Rocket
Minion Horde Rascals Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Cannon Mighty Miner Minion Horde Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats The Log Cannon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Bats
Royal Giant Rascals
Cannon
Minion Horde
Rascals Royal Giant
Rascals
Bats Minion Horde
Royal Giant
Bats Electro Spirit Minion Horde The Log
The Log
Royal Giant
Mighty Miner

Defense Synergies 1 8

Electro Spirit
The Log
Bats
Cannon Rascals The Log
Cannon
The Log Bats Rascals Mighty Miner
Minion Horde
The Log
Rascals
Bats Cannon The Log
Royal Giant
The Log
Cannon Electro Spirit Bats Minion Horde Rascals
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Minion Horde The Log
Minion Horde Bats Cannon Rascals The Log
Cannon Minion Horde Bats Rascals
Cannon Minion Horde Bats Rascals
The Log
The Log Electro Spirit Bats Cannon Rascals
Bats Minion Horde Electro Spirit Cannon Rascals
Electro Spirit Cannon Rascals The Log
Cannon Minion Horde Mighty Miner Rascals
Cannon Minion Horde Rascals
Bats Minion Horde Electro Spirit Cannon Rascals The Log
Minion Horde Bats Rascals
Cannon Minion Horde Bats Rascals The Log
Electro Spirit Bats Cannon Minion Horde Rascals The Log
Cannon Minion Horde Rascals
Minion Horde Cannon Rascals The Log
Minion Horde Bats Cannon Rascals
Cannon Electro Spirit Bats Minion Horde Rascals The Log
The Log Electro Spirit Bats Cannon Rascals
Cannon
Rascals Electro Spirit Bats Cannon Minion Horde The Log
Cannon Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals
The Log
Bats Minion Horde Rascals The Log
Bats Minion Horde Rascals The Log
Cannon Minion Horde Rascals Mighty Miner
Electro Spirit Bats Minion Horde Rascals
Rascals Bats Minion Horde
Mighty Miner Minion Horde Rascals
Minion Horde Electro Spirit Bats The Log
Cannon Minion Horde
Bats Minion Horde Rascals
The Log
Rascals Cannon Minion Horde
Cannon Minion Horde Rascals
Rascals Electro Spirit Bats Minion Horde The Log Mighty Miner
Bats Electro Spirit Cannon Minion Horde Rascals The Log Mighty Miner
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rascals The Log
The Log
Minion Horde The Log
Rascals The Log
Minion Horde The Log
Electro Spirit Bats Minion Horde
Minion Horde The Log
The Log
The Log
Bats Minion Horde
Minion Horde The Log
The Log
Minion Horde
The Log
Minion Horde The Log
Minion Horde The Log
Bats Minion Horde
The Log
The Log
Minion Horde The Log
The Log
Minion Horde The Log
The Log Electro Spirit
Minion Horde
The Log
The Log
The Log
Bats Minion Horde
Electro Spirit Bats Minion Horde
Minion Horde
Minion Horde The Log
Electro Spirit Minion Horde
Mighty Miner Minion Horde
The Log
Minion Horde Electro Spirit Bats
The Log
Minion Horde Rascals
The Log
Minion Horde
Electro Spirit Bats Minion Horde Rascals The Log
Bats
The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: