My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Dragon P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Dart Goblin Goblin Barrel Electro Dragon
Zap
Bats Dart Goblin Goblin Barrel
Barbarian Barrel
Electro Spirit Dart Goblin Goblin Barrel
The Log
Electro Spirit Dart Goblin Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Electro Spirit Bats Dart Goblin Goblin Barrel
Royal Delivery
Electro Spirit Bats Dart Goblin Goblin Barrel Electro Dragon P.E.K.K.A
Fireball
Dart Goblin Goblin Barrel Electro Dragon
Poison
Bats Dart Goblin Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Dart Goblin Goblin Barrel Golden Knight Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats The Log Dart Goblin

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Bats
Goblin Barrel P.E.K.K.A
Dart Goblin
Goblin Barrel Electro Dragon P.E.K.K.A The Log
Goblin Barrel
Dart Goblin Bats P.E.K.K.A Golden Knight
Electro Dragon
Dart Goblin P.E.K.K.A
P.E.K.K.A
Electro Spirit Bats Dart Goblin Goblin Barrel Electro Dragon The Log
The Log
Dart Goblin P.E.K.K.A
Golden Knight
Goblin Barrel

Defense Synergies 1 12

Electro Spirit
The Log Golden Knight
Bats
Dart Goblin P.E.K.K.A The Log Golden Knight
Dart Goblin
Bats Electro Dragon P.E.K.K.A The Log Golden Knight
Goblin Barrel
Electro Dragon
Dart Goblin The Log
P.E.K.K.A
The Log Bats Dart Goblin
The Log
P.E.K.K.A Electro Spirit Bats Dart Goblin Electro Dragon Golden Knight
Golden Knight
Electro Spirit Bats Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Dragon The Log Golden Knight
P.E.K.K.A Bats Dart Goblin Electro Dragon The Log
P.E.K.K.A Bats Dart Goblin Electro Dragon
P.E.K.K.A Bats Dart Goblin Electro Dragon
P.E.K.K.A The Log
The Log Electro Spirit Bats Dart Goblin Electro Dragon
Bats Dart Goblin Electro Spirit Electro Dragon
Electro Spirit Dart Goblin Electro Dragon P.E.K.K.A The Log Golden Knight
P.E.K.K.A
Dart Goblin
Bats Dart Goblin Electro Spirit Electro Dragon The Log
Bats Dart Goblin Electro Dragon
P.E.K.K.A Bats Electro Dragon The Log
Electro Spirit Bats Dart Goblin Electro Dragon P.E.K.K.A The Log Golden Knight
P.E.K.K.A
P.E.K.K.A The Log
Bats Electro Dragon P.E.K.K.A
Electro Spirit Bats Dart Goblin Electro Dragon The Log Golden Knight
The Log Electro Spirit Bats Dart Goblin Electro Dragon
P.E.K.K.A Dart Goblin
Electro Spirit Bats Dart Goblin Electro Dragon P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Electro Dragon The Log
P.E.K.K.A Bats Electro Dragon The Log Golden Knight
P.E.K.K.A Bats The Log
P.E.K.K.A
Electro Spirit Bats Dart Goblin Electro Dragon
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A
Electro Dragon P.E.K.K.A Electro Spirit Bats The Log
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin Electro Dragon Golden Knight
P.E.K.K.A The Log
P.E.K.K.A Golden Knight
Dart Goblin Electro Dragon
Electro Dragon Electro Spirit Bats Dart Goblin P.E.K.K.A The Log Golden Knight
Bats Electro Spirit Dart Goblin Electro Dragon P.E.K.K.A The Log Golden Knight
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Electro Dragon The Log Golden Knight
Dart Goblin Electro Dragon The Log Golden Knight
Dart Goblin Electro Dragon The Log
Dart Goblin The Log
The Log
Electro Spirit Bats Dart Goblin Electro Dragon
Dart Goblin The Log
The Log Dart Goblin Electro Dragon
The Log Dart Goblin Electro Dragon Golden Knight
Bats Electro Dragon
Dart Goblin Electro Dragon The Log Golden Knight
Dart Goblin Electro Dragon
Dart Goblin The Log Golden Knight
Dart Goblin Electro Dragon
Dart Goblin The Log
Dart Goblin Electro Dragon The Log Golden Knight
Dart Goblin Electro Dragon The Log
Bats
Dart Goblin Electro Dragon The Log
Dart Goblin Electro Dragon The Log Golden Knight
The Log
The Log
Electro Dragon The Log
The Log Electro Spirit Electro Dragon
The Log Dart Goblin Electro Dragon Golden Knight
Electro Dragon The Log Golden Knight
Dart Goblin The Log Golden Knight
Bats Dart Goblin Electro Dragon
Electro Dragon Electro Spirit Bats Dart Goblin
Dart Goblin Electro Dragon The Log
Electro Spirit Electro Dragon
P.E.K.K.A
The Log
Electro Spirit Bats Dart Goblin Electro Dragon
Dart Goblin Electro Dragon
The Log
Dart Goblin Electro Dragon
The Log Dart Goblin Electro Dragon
Dart Goblin Electro Dragon P.E.K.K.A
Electro Dragon Electro Spirit Bats Dart Goblin The Log Golden Knight
Bats Dart Goblin Electro Dragon
Electro Dragon Dart Goblin The Log Golden Knight
P.E.K.K.A
Dart Goblin Electro Dragon

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