My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Bats Dart Goblin Hog Rider
Zap
Bats Dart Goblin Bandit
Barbarian Barrel
Electro Spirit Dart Goblin Wizard Bandit
The Log
Electro Spirit Dart Goblin Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Electro Spirit Bats Dart Goblin
Royal Delivery
Electro Spirit Bats Dart Goblin Hog Rider Wizard P.E.K.K.A Bandit
Fireball
Dart Goblin Hog Rider Wizard Bandit
Poison
Bats Dart Goblin Wizard
Lightning
Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Dart Goblin Bandit Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats The Log Dart Goblin

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider P.E.K.K.A Bandit
Bats
Hog Rider P.E.K.K.A Bandit
Dart Goblin
Hog Rider P.E.K.K.A The Log Bandit
Hog Rider
Bats The Log Electro Spirit Dart Goblin Wizard Bandit
Wizard
Hog Rider P.E.K.K.A Bandit
P.E.K.K.A
Electro Spirit Bats Dart Goblin Wizard The Log
The Log
Hog Rider Dart Goblin P.E.K.K.A Bandit
Bandit
Electro Spirit Bats Dart Goblin Hog Rider Wizard The Log

Defense Synergies 1 12

Electro Spirit
The Log
Bats
Dart Goblin P.E.K.K.A The Log Bandit
Dart Goblin
Bats P.E.K.K.A The Log Bandit
Hog Rider
Wizard
P.E.K.K.A The Log Bandit
P.E.K.K.A
The Log Bats Dart Goblin Wizard
The Log
P.E.K.K.A Electro Spirit Bats Dart Goblin Wizard Bandit
Bandit
Bats Dart Goblin Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard The Log
P.E.K.K.A Bats Dart Goblin The Log Bandit
P.E.K.K.A Bats Dart Goblin Bandit
P.E.K.K.A Bats Dart Goblin Bandit
P.E.K.K.A The Log
The Log Electro Spirit Bats Dart Goblin Bandit
Bats Dart Goblin Electro Spirit Wizard
Electro Spirit Dart Goblin P.E.K.K.A The Log Bandit
P.E.K.K.A
Dart Goblin Bandit
Bats Dart Goblin Electro Spirit Wizard The Log Bandit
Bats Dart Goblin Wizard
P.E.K.K.A Bats Wizard The Log Bandit
Wizard Electro Spirit Bats Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Bandit
P.E.K.K.A The Log Bandit
Wizard Bats P.E.K.K.A
Electro Spirit Bats Dart Goblin Wizard The Log Bandit
Wizard The Log Electro Spirit Bats Dart Goblin Bandit
P.E.K.K.A Dart Goblin
Wizard Electro Spirit Bats Dart Goblin P.E.K.K.A The Log Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit
Bandit Wizard The Log
P.E.K.K.A Bandit Bats The Log
P.E.K.K.A Bats The Log Bandit
P.E.K.K.A Bandit
Wizard Electro Spirit Bats Dart Goblin
P.E.K.K.A Bats Dart Goblin Bandit
P.E.K.K.A
P.E.K.K.A Electro Spirit Bats The Log Bandit
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A The Log
P.E.K.K.A Wizard Bandit
Wizard Dart Goblin
Electro Spirit Bats Dart Goblin P.E.K.K.A The Log
Bats Electro Spirit Dart Goblin Wizard P.E.K.K.A The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log Bandit
Dart Goblin The Log Bandit
Dart Goblin The Log Bandit
Dart Goblin The Log
Wizard The Log
Wizard Electro Spirit Bats Dart Goblin
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard Bandit
Bats
Dart Goblin Wizard The Log Bandit
Dart Goblin Wizard
Dart Goblin The Log Bandit
Dart Goblin Bandit
Dart Goblin The Log
Dart Goblin Wizard The Log Bandit
Dart Goblin Wizard The Log Bandit
Bats
Dart Goblin Wizard The Log Bandit
Dart Goblin Wizard The Log
The Log
Wizard
The Log
The Log
The Log Electro Spirit Wizard
The Log Dart Goblin Wizard Bandit
Wizard The Log Bandit
Dart Goblin The Log Bandit
Bats Dart Goblin Wizard
Electro Spirit Bats Dart Goblin Wizard
Dart Goblin Wizard The Log Bandit
Electro Spirit
P.E.K.K.A
Wizard The Log
Electro Spirit Bats Dart Goblin Bandit
Dart Goblin Wizard
The Log
Dart Goblin Wizard
The Log Dart Goblin Wizard
Dart Goblin P.E.K.K.A
Electro Spirit Bats Dart Goblin The Log
Bats Dart Goblin
Dart Goblin The Log Bandit
P.E.K.K.A
Dart Goblin Wizard

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