My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Dart Goblin Hog Rider Guards
Zap
Bats Dart Goblin Guards
Barbarian Barrel
Electro Spirit Dart Goblin Guards Electro Wizard
The Log
Electro Spirit Dart Goblin Mini P.E.K.K.A Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Electro Spirit Bats Dart Goblin Guards
Royal Delivery
Electro Spirit Bats Dart Goblin Mini P.E.K.K.A Hog Rider Guards Electro Wizard
Fireball
Dart Goblin Hog Rider Electro Wizard
Poison
Bats Dart Goblin Guards Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Mini P.E.K.K.A Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Dart Goblin Guards Mini P.E.K.K.A Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats The Log Dart Goblin

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Bats
Hog Rider Mini P.E.K.K.A
Dart Goblin
Hog Rider The Log
Mini P.E.K.K.A
Bats Hog Rider The Log Electro Wizard
Hog Rider
Bats The Log Electro Spirit Dart Goblin Mini P.E.K.K.A Guards Electro Wizard
Guards
Hog Rider The Log
The Log
Hog Rider Dart Goblin Mini P.E.K.K.A Guards
Electro Wizard
Mini P.E.K.K.A Hog Rider

Defense Synergies 2 14

Electro Spirit
The Log Electro Wizard
Bats
Dart Goblin Mini P.E.K.K.A The Log Electro Wizard
Dart Goblin
Bats Mini P.E.K.K.A Guards The Log Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Bats Dart Goblin Guards
Hog Rider
Guards
Dart Goblin Mini P.E.K.K.A The Log Electro Wizard
The Log
Mini P.E.K.K.A Electro Spirit Bats Dart Goblin Guards Electro Wizard
Electro Wizard
Mini P.E.K.K.A Electro Spirit Bats Dart Goblin Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log Electro Wizard
Mini P.E.K.K.A Bats Dart Goblin The Log Electro Wizard
Mini P.E.K.K.A Bats Dart Goblin Electro Wizard
Mini P.E.K.K.A Bats Dart Goblin Guards Electro Wizard
Mini P.E.K.K.A The Log
The Log Electro Spirit Bats Dart Goblin Guards Electro Wizard
Bats Dart Goblin Electro Wizard Electro Spirit
Electro Spirit Dart Goblin The Log Electro Wizard
Mini P.E.K.K.A
Guards Dart Goblin Mini P.E.K.K.A Electro Wizard
Bats Dart Goblin Guards Electro Wizard Electro Spirit The Log
Bats Dart Goblin Electro Wizard
Mini P.E.K.K.A Bats Guards The Log Electro Wizard
Electro Spirit Bats Dart Goblin Mini P.E.K.K.A Guards The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Bats Mini P.E.K.K.A Electro Wizard
Electro Spirit Bats Dart Goblin Guards The Log Electro Wizard
The Log Electro Spirit Bats Dart Goblin Guards Electro Wizard
Mini P.E.K.K.A Dart Goblin Electro Wizard
Electro Spirit Bats Dart Goblin Mini P.E.K.K.A Guards The Log Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Electro Wizard
Electro Wizard Mini P.E.K.K.A The Log
Guards Bats Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Guards Bats The Log Electro Wizard
Mini P.E.K.K.A Guards
Electro Spirit Bats Dart Goblin Electro Wizard
Mini P.E.K.K.A Guards Bats Dart Goblin Electro Wizard
Mini P.E.K.K.A
Electro Wizard Electro Spirit Bats Mini P.E.K.K.A The Log
Dart Goblin Guards
Bats Dart Goblin Mini P.E.K.K.A Guards
Guards The Log Electro Wizard
Mini P.E.K.K.A Guards
Dart Goblin
Guards Electro Wizard Electro Spirit Bats Dart Goblin Mini P.E.K.K.A The Log
Bats Electro Spirit Dart Goblin Mini P.E.K.K.A The Log Electro Wizard
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards The Log
Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Dart Goblin Guards The Log
The Log
Electro Spirit Bats Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Bats Mini P.E.K.K.A Guards Electro Wizard
Dart Goblin The Log Electro Wizard
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Bats Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A The Log Electro Wizard
Dart Goblin The Log
The Log
The Log
The Log
The Log Electro Spirit
The Log Dart Goblin Electro Wizard
The Log
Dart Goblin The Log
Bats Dart Goblin Electro Wizard
Electro Wizard Electro Spirit Bats Dart Goblin Guards
Mini P.E.K.K.A
Dart Goblin The Log
Electro Spirit Electro Wizard
The Log
Electro Wizard Electro Spirit Bats Dart Goblin Guards
Dart Goblin Electro Wizard
The Log
Dart Goblin Mini P.E.K.K.A Electro Wizard
The Log Dart Goblin
Dart Goblin
Electro Spirit Bats Dart Goblin Guards The Log Electro Wizard
Bats Dart Goblin Electro Wizard
Dart Goblin The Log Electro Wizard
Dart Goblin

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