My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Heal Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Electro Spirit Firecracker Heal Spirit
The Log
Electro Spirit Firecracker Heal Spirit Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Electro Spirit Bats Firecracker Heal Spirit
Royal Delivery
Electro Spirit Bats Firecracker Heal Spirit Hog Rider
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker
Lightning
Monk
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Heal Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Heal Spirit Bats Rage Firecracker Fireball Hog Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Heal Spirit Bats Rage

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Hog Rider
Bats
Hog Rider Firecracker Rage
Firecracker
Hog Rider Bats Monk
Heal Spirit
Hog Rider
Fireball
Hog Rider Electro Spirit
Hog Rider
Bats Firecracker Fireball Rage Electro Spirit Heal Spirit
Rage
Hog Rider Bats
Monk
Firecracker

Defense Synergies 0 1

Electro Spirit
Bats
Firecracker
Firecracker
Bats
Heal Spirit
Fireball
Hog Rider
Rage
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Bats Firecracker Monk
Bats
Bats Firecracker Monk
Firecracker Fireball Monk
Fireball Electro Spirit Bats Firecracker
Bats Electro Spirit Firecracker Fireball
Electro Spirit Fireball Monk
Firecracker
Bats Electro Spirit Firecracker Fireball
Bats Firecracker Fireball
Bats Fireball
Fireball Electro Spirit Bats Firecracker
Monk Fireball
Bats Firecracker Fireball
Fireball Electro Spirit Bats Firecracker
Electro Spirit Bats Firecracker Fireball
Electro Spirit Bats Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Firecracker Monk
Bats
Bats Fireball Monk
Firecracker Fireball Electro Spirit Bats Monk
Bats Fireball
Electro Spirit Bats Firecracker Fireball Monk
Bats
Monk Fireball
Fireball
Firecracker Fireball
Electro Spirit Bats Firecracker Fireball Monk
Bats Electro Spirit Firecracker Fireball
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Monk
Firecracker Fireball Monk
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Electro Spirit Bats Monk
Firecracker
Fireball Firecracker
Fireball Monk Firecracker
Bats Fireball
Firecracker Monk Fireball
Fireball Monk Firecracker
Firecracker Fireball
Firecracker Fireball Monk
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Monk Fireball
Bats
Firecracker Fireball Monk
Firecracker Fireball Monk
Fireball Monk
Fireball
Monk
Fireball Monk
Firecracker Electro Spirit Fireball
Firecracker Fireball Monk
Fireball Monk
Fireball Firecracker
Bats Firecracker Fireball
Electro Spirit Bats Firecracker Fireball
Fireball
Fireball
Electro Spirit Firecracker Fireball Monk
Firecracker Fireball Monk
Electro Spirit Bats Fireball
Fireball Firecracker Monk
Fireball
Fireball Firecracker
Firecracker Fireball
Monk Fireball
Firecracker
Electro Spirit Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball Monk
Fireball Firecracker Monk

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