My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Fisherman Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Fisherman
Giant Snowball
Bats Hog Rider Fisherman
Zap
Bats Firecracker Fisherman
Barbarian Barrel
Electro Spirit Firecracker
The Log
Electro Spirit Firecracker Hog Rider Fisherman
Earthquake
Firecracker Hog Rider
Arrows
Electro Spirit Bats Firecracker
Royal Delivery
Electro Spirit Bats Firecracker Hog Rider Fisherman
Fireball
Firecracker Hog Rider Fisherman
Poison
Bats Firecracker Fisherman
Lightning
Fisherman Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Firecracker Fisherman Hog Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats The Log Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Bats
Hog Rider Mega Knight Firecracker Fisherman
Firecracker
Hog Rider Bats Fisherman Mega Knight
Hog Rider
Bats Firecracker The Log Electro Spirit Mega Knight
The Log
Hog Rider Fisherman Mega Knight
Fisherman
Bats Firecracker The Log Mega Knight
Mega Knight
Bats Firecracker Hog Rider The Log Fisherman
Goblinstein

Defense Synergies 1 11

Electro Spirit
The Log Fisherman
Bats
Firecracker The Log Fisherman Mega Knight
Firecracker
The Log Bats Fisherman Mega Knight
Hog Rider
The Log
Firecracker Electro Spirit Bats Fisherman Mega Knight
Fisherman
Electro Spirit Bats Firecracker The Log Mega Knight
Mega Knight
Bats Firecracker The Log Fisherman
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Bats Firecracker The Log Fisherman Mega Knight
Fisherman Mega Knight Bats
Bats Firecracker Fisherman Mega Knight
Firecracker The Log Mega Knight
The Log Electro Spirit Bats Firecracker Mega Knight
Bats Electro Spirit Firecracker
Electro Spirit The Log Mega Knight
Fisherman
Firecracker Fisherman Mega Knight
Bats Electro Spirit Firecracker The Log Fisherman Mega Knight
Bats Firecracker
Mega Knight Bats The Log
Mega Knight Electro Spirit Bats Firecracker The Log
Mega Knight
The Log Fisherman Mega Knight
Mega Knight Bats Firecracker Fisherman
Mega Knight Electro Spirit Bats Firecracker The Log Fisherman
The Log Electro Spirit Bats Firecracker Fisherman Mega Knight
Fisherman
Mega Knight Electro Spirit Bats Firecracker The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fisherman
Firecracker The Log Fisherman Mega Knight
Mega Knight Bats The Log Fisherman
Mega Knight Bats The Log Fisherman
Fisherman Mega Knight
Firecracker Electro Spirit Bats
Bats
Mega Knight Fisherman
Mega Knight Electro Spirit Bats Firecracker The Log
Mega Knight Bats
Mega Knight The Log
Mega Knight
Firecracker Mega Knight
Electro Spirit Bats Firecracker The Log Fisherman
Bats Mega Knight Electro Spirit Firecracker The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Fisherman
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Electro Spirit Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker Fisherman
Bats Fisherman
Firecracker The Log Fisherman
Firecracker
Firecracker The Log Fisherman
Firecracker Fisherman
Firecracker The Log Fisherman
Firecracker The Log
Firecracker The Log Mega Knight
Bats Fisherman
Firecracker The Log Fisherman Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log Fisherman
The Log
Firecracker The Log Electro Spirit Mega Knight
Fisherman
Firecracker The Log Fisherman
The Log Fisherman Mega Knight
Firecracker The Log Fisherman
Bats Firecracker
Electro Spirit Bats Firecracker
The Log Mega Knight
Electro Spirit Firecracker
Mega Knight
Firecracker The Log
Electro Spirit Bats
Firecracker
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Electro Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Mega Knight
Firecracker Mega Knight

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