My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Princess Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Dart Goblin Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits
Giant Snowball
Bats Royal Recruits Dart Goblin Princess Little Prince
Zap
Bats Firecracker Dart Goblin Princess Little Prince
Barbarian Barrel
Electro Spirit Firecracker Royal Recruits Dart Goblin Princess Little Prince
The Log
Electro Spirit Firecracker Royal Recruits Dart Goblin Princess Little Prince
Earthquake
Firecracker
Arrows
Electro Spirit Bats Firecracker Royal Recruits Dart Goblin Princess Little Prince
Royal Delivery
Electro Spirit Bats Firecracker Royal Recruits Dart Goblin Princess Little Prince
Fireball
Firecracker Dart Goblin Princess Little Prince
Poison
Bats Firecracker Royal Recruits Dart Goblin Princess Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Royal Recruits Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Bats Firecracker Dart Goblin Princess Little Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Electro Spirit Bats Firecracker

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bats
Firecracker Royal Recruits
Firecracker
Bats Royal Recruits Dart Goblin Mirror Princess
Royal Recruits
Bats Firecracker Dart Goblin Princess
Dart Goblin
Firecracker Royal Recruits Mirror Princess
Mirror
Firecracker Dart Goblin Princess
Princess
Firecracker Royal Recruits Dart Goblin Mirror
Little Prince

Defense Synergies 0 13

Electro Spirit
Little Prince
Bats
Firecracker Royal Recruits Dart Goblin
Firecracker
Bats Royal Recruits Dart Goblin Mirror Princess
Royal Recruits
Bats Firecracker Dart Goblin Princess
Dart Goblin
Bats Firecracker Royal Recruits Mirror Princess
Mirror
Firecracker Dart Goblin Princess
Princess
Firecracker Royal Recruits Dart Goblin Mirror
Little Prince
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Dart Goblin
Bats Firecracker Royal Recruits Dart Goblin
Bats Royal Recruits Dart Goblin
Royal Recruits Bats Firecracker Dart Goblin
Firecracker Royal Recruits Princess
Electro Spirit Bats Firecracker Dart Goblin
Bats Dart Goblin Electro Spirit Firecracker Princess Little Prince
Electro Spirit Royal Recruits Dart Goblin
Royal Recruits Princess
Firecracker Royal Recruits Dart Goblin Little Prince
Bats Dart Goblin Electro Spirit Firecracker Royal Recruits Princess
Bats Firecracker Dart Goblin Princess
Royal Recruits Bats
Electro Spirit Bats Firecracker Royal Recruits Dart Goblin Princess
Royal Recruits
Royal Recruits
Bats Firecracker Royal Recruits
Electro Spirit Bats Firecracker Royal Recruits Dart Goblin Little Prince
Electro Spirit Bats Firecracker Royal Recruits Dart Goblin Princess Little Prince
Royal Recruits Dart Goblin
Royal Recruits Electro Spirit Bats Firecracker Dart Goblin Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Firecracker
Royal Recruits Bats
Royal Recruits Bats
Royal Recruits
Firecracker Electro Spirit Bats Dart Goblin Princess
Royal Recruits Bats Dart Goblin
Royal Recruits
Royal Recruits Electro Spirit Bats Firecracker
Royal Recruits Dart Goblin
Bats Royal Recruits Dart Goblin
Royal Recruits
Royal Recruits
Royal Recruits Firecracker Dart Goblin Princess
Royal Recruits Electro Spirit Bats Firecracker Dart Goblin Little Prince
Bats Electro Spirit Firecracker Royal Recruits Dart Goblin Princess
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Royal Recruits Dart Goblin
Firecracker Dart Goblin Princess
Dart Goblin
Firecracker Royal Recruits Dart Goblin
Firecracker
Firecracker Electro Spirit Bats Dart Goblin Princess
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess
Firecracker Dart Goblin
Bats
Firecracker Royal Recruits Dart Goblin Princess
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess
Princess Firecracker Dart Goblin
Firecracker Dart Goblin Princess
Firecracker Royal Recruits Dart Goblin Princess
Bats
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess Little Prince
Princess
Royal Recruits
Firecracker Electro Spirit Princess Little Prince
Firecracker Dart Goblin Princess
Princess
Firecracker Dart Goblin
Bats Firecracker Dart Goblin Princess Little Prince
Electro Spirit Bats Firecracker Dart Goblin
Dart Goblin
Electro Spirit Firecracker Princess
Firecracker Princess
Electro Spirit Bats Royal Recruits Dart Goblin Princess
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess
Firecracker Royal Recruits Dart Goblin
Electro Spirit Bats Firecracker Royal Recruits Dart Goblin Princess
Firecracker Bats Dart Goblin Princess
Firecracker Royal Recruits Dart Goblin Princess Little Prince
Firecracker Dart Goblin

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