My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Skeleton Army Miner
Giant Snowball
Bats Battle Ram Skeleton Army Miner
Zap
Bats Firecracker Battle Ram Skeleton Army
Barbarian Barrel
Electro Spirit Firecracker Tesla Battle Ram Skeleton Army
The Log
Electro Spirit Firecracker Battle Ram Skeleton Army
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Electro Spirit Bats Firecracker Skeleton Army
Royal Delivery
Electro Spirit Bats Firecracker Battle Ram Skeleton Army Miner
Fireball
Firecracker Tesla Battle Ram Skeleton Army
Poison
Bats Firecracker Skeleton Army
Lightning
Tesla Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Battle Ram Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Firecracker Skeleton Army Miner Tesla Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats The Log Firecracker

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Miner
Bats
Miner Firecracker Battle Ram
Firecracker
Miner Bats Battle Ram
Tesla
Battle Ram
The Log Electro Spirit Bats Firecracker
Skeleton Army
The Log
Battle Ram Miner
Miner
Bats Firecracker Electro Spirit The Log

Defense Synergies 2 9

Electro Spirit
The Log
Bats
Firecracker Tesla The Log
Firecracker
The Log Bats Tesla Skeleton Army
Tesla
The Log Bats Firecracker Skeleton Army
Battle Ram
Skeleton Army
Firecracker Tesla The Log
The Log
Firecracker Tesla Electro Spirit Bats Skeleton Army Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
Skeleton Army Bats Firecracker Tesla The Log
Tesla Skeleton Army Bats
Tesla Skeleton Army Bats Firecracker
Firecracker Skeleton Army The Log
Skeleton Army The Log Electro Spirit Bats Firecracker Tesla
Bats Tesla Electro Spirit Firecracker
Electro Spirit Tesla The Log
Tesla Skeleton Army
Skeleton Army Firecracker Tesla Miner
Bats Skeleton Army Electro Spirit Firecracker Tesla The Log
Tesla Bats Firecracker
Tesla Skeleton Army Bats The Log
Skeleton Army Electro Spirit Bats Firecracker Tesla The Log
Skeleton Army Tesla
Skeleton Army Tesla The Log
Tesla Bats Firecracker Skeleton Army
Tesla Electro Spirit Bats Firecracker Skeleton Army The Log
The Log Electro Spirit Bats Firecracker Tesla
Tesla
Skeleton Army Electro Spirit Bats Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla
Firecracker Tesla The Log Miner
Skeleton Army Bats The Log
Skeleton Army Bats Tesla The Log
Tesla Skeleton Army
Firecracker Electro Spirit Bats Tesla
Skeleton Army Bats Tesla
Tesla Skeleton Army
Electro Spirit Bats Firecracker Skeleton Army The Log
Tesla Skeleton Army
Bats Tesla
Skeleton Army The Log
Skeleton Army Tesla
Firecracker Tesla Skeleton Army
Tesla Skeleton Army Electro Spirit Bats Firecracker The Log
Bats Electro Spirit Firecracker Tesla The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Miner
The Log Miner
Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit Bats
Firecracker The Log
The Log Firecracker
The Log Miner Firecracker
Bats
Firecracker Miner The Log
Firecracker
Firecracker The Log Miner
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log
Firecracker The Log Miner
The Log
The Log
The Log
Firecracker The Log Electro Spirit
Firecracker The Log Miner
The Log Miner
Miner Firecracker The Log
Bats Firecracker
Electro Spirit Bats Firecracker
The Log Miner
Electro Spirit Firecracker
Firecracker The Log
Electro Spirit Bats Skeleton Army
Firecracker
The Log
Miner Firecracker
The Log Firecracker
Firecracker
Electro Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Miner
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: