My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Wall Breakers Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers Goblin Drill Prince Inferno Dragon
Giant Snowball
Bats Goblin Gang Wall Breakers Goblin Drill Inferno Dragon
Zap
Bats Goblin Gang Wall Breakers Goblin Drill Prince Inferno Dragon
Barbarian Barrel
Electro Spirit Goblin Gang Wall Breakers Goblin Drill
The Log
Electro Spirit Goblin Gang Wall Breakers Goblin Drill Prince
Earthquake
Goblin Gang Goblin Drill
Arrows
Electro Spirit Bats Goblin Gang Wall Breakers Goblin Drill
Royal Delivery
Electro Spirit Bats Goblin Gang Wall Breakers Goblin Drill Prince Inferno Dragon
Fireball
Goblin Gang Wall Breakers Goblin Drill Inferno Dragon
Poison
Bats Goblin Gang Goblin Drill
Lightning
Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Goblin Drill Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Wall Breakers Goblin Gang Goblin Drill Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Wall Breakers Goblin Gang

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers Goblin Drill
Bats
Mega Knight Wall Breakers Goblin Drill Prince Inferno Dragon
Goblin Gang
Goblin Drill Prince
Wall Breakers
Goblin Drill Electro Spirit Bats Mega Knight
Goblin Drill
Wall Breakers Electro Spirit Bats Goblin Gang Mega Knight
Prince
Mega Knight Bats Goblin Gang
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Prince Inferno Dragon Wall Breakers Goblin Drill

Defense Synergies 0 9

Electro Spirit
Goblin Drill
Bats
Goblin Drill Prince Inferno Dragon Mega Knight
Goblin Gang
Goblin Drill Prince Inferno Dragon
Wall Breakers
Goblin Drill
Electro Spirit Bats Goblin Gang
Prince
Bats Goblin Gang
Inferno Dragon
Bats Goblin Gang Mega Knight
Mega Knight
Bats Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Bats Goblin Gang Goblin Drill Prince Mega Knight
Goblin Gang Prince Mega Knight Bats Goblin Drill Inferno Dragon
Prince Inferno Dragon Bats Goblin Gang Goblin Drill Mega Knight
Prince Mega Knight
Goblin Gang Electro Spirit Bats Mega Knight
Bats Inferno Dragon Electro Spirit Goblin Gang
Electro Spirit Mega Knight
Inferno Dragon Goblin Gang Goblin Drill Prince
Goblin Gang Prince Mega Knight
Bats Goblin Gang Electro Spirit Goblin Drill Mega Knight
Inferno Dragon Bats Goblin Gang
Goblin Drill Prince Mega Knight Bats Goblin Gang
Mega Knight Electro Spirit Bats Goblin Gang Goblin Drill Prince
Inferno Dragon Goblin Gang Goblin Drill Prince Mega Knight
Goblin Gang Goblin Drill Prince Inferno Dragon Mega Knight
Mega Knight Bats Goblin Gang Goblin Drill Prince
Mega Knight Electro Spirit Bats Goblin Gang Goblin Drill Prince
Goblin Drill Electro Spirit Bats Inferno Dragon Mega Knight
Goblin Drill Prince Inferno Dragon
Goblin Gang Mega Knight Electro Spirit Bats Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Prince
Goblin Gang Prince Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Prince
Goblin Gang Prince Mega Knight Bats
Goblin Gang Goblin Drill Prince Inferno Dragon Mega Knight
Electro Spirit Bats Goblin Gang
Goblin Gang Prince Bats
Mega Knight Prince Inferno Dragon
Mega Knight Electro Spirit Bats Prince Inferno Dragon
Goblin Gang Goblin Drill Inferno Dragon
Inferno Dragon Mega Knight Bats Prince
Mega Knight Prince
Prince Mega Knight Goblin Gang
Mega Knight
Goblin Gang Electro Spirit Bats Goblin Drill Prince Inferno Dragon
Bats Mega Knight Electro Spirit Inferno Dragon
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Goblin Drill
Prince
Mega Knight
Electro Spirit Bats
Bats Goblin Gang Prince
Prince
Prince
Goblin Drill
Mega Knight
Bats
Prince Mega Knight
Mega Knight
Prince Mega Knight
Prince
Goblin Drill
Electro Spirit Mega Knight
Inferno Dragon
Prince Mega Knight
Bats
Electro Spirit Bats
Mega Knight
Electro Spirit
Prince Mega Knight
Electro Spirit Bats Goblin Gang Prince
Goblin Gang Prince Mega Knight
Prince Mega Knight
Electro Spirit Bats Goblin Gang
Bats
Prince Mega Knight
Prince Inferno Dragon
Mega Knight

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