My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Royal Giant Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Tombstone
Zap
Bats Firecracker Royal Giant Tombstone
Barbarian Barrel
Electro Spirit Knight Firecracker Tombstone
The Log
Electro Spirit Firecracker Royal Giant Tombstone Mini P.E.K.K.A
Earthquake
Firecracker Tombstone
Arrows
Electro Spirit Bats Firecracker Tombstone
Royal Delivery
Electro Spirit Bats Knight Firecracker Mini P.E.K.K.A
Fireball
Firecracker Tombstone
Poison
Bats Firecracker Tombstone
Lightning
Knight Tombstone Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight Tombstone Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Rage Knight Firecracker Tombstone Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Rage Knight

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Bats
Knight Royal Giant Firecracker Mini P.E.K.K.A Rage
Knight
Bats Firecracker
Firecracker
Knight Royal Giant Bats Mini P.E.K.K.A
Royal Giant
Bats Firecracker Electro Spirit
Tombstone
Mini P.E.K.K.A
Bats Firecracker Rage
Rage
Bats Mini P.E.K.K.A

Defense Synergies 2 5

Electro Spirit
Bats
Knight Firecracker Mini P.E.K.K.A
Knight
Bats Firecracker Mini P.E.K.K.A
Firecracker
Knight Bats Tombstone Mini P.E.K.K.A
Royal Giant
Tombstone
Firecracker
Mini P.E.K.K.A
Bats Knight Firecracker
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone
Mini P.E.K.K.A Bats Knight Firecracker Tombstone
Mini P.E.K.K.A Bats Knight Tombstone
Mini P.E.K.K.A Bats Knight Firecracker Tombstone
Firecracker Tombstone Mini P.E.K.K.A
Electro Spirit Bats Firecracker
Bats Electro Spirit Firecracker Tombstone
Electro Spirit
Mini P.E.K.K.A Tombstone
Knight Firecracker Mini P.E.K.K.A
Bats Electro Spirit Knight Firecracker Tombstone
Bats Firecracker
Tombstone Mini P.E.K.K.A Bats Knight
Electro Spirit Bats Firecracker Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Knight Tombstone
Mini P.E.K.K.A
Bats Knight Firecracker Tombstone Mini P.E.K.K.A
Tombstone Electro Spirit Bats Knight Firecracker
Electro Spirit Bats Knight Firecracker Tombstone
Mini P.E.K.K.A
Electro Spirit Bats Knight Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Tombstone
Knight Firecracker Mini P.E.K.K.A
Tombstone Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Bats Knight
Knight Tombstone Mini P.E.K.K.A
Firecracker Electro Spirit Bats
Mini P.E.K.K.A Bats Knight Tombstone
Mini P.E.K.K.A Knight
Electro Spirit Bats Knight Firecracker Tombstone Mini P.E.K.K.A
Tombstone
Bats Knight Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Knight Tombstone
Firecracker
Tombstone Electro Spirit Bats Knight Firecracker Mini P.E.K.K.A
Bats Electro Spirit Firecracker Mini P.E.K.K.A
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker
Firecracker
Firecracker Electro Spirit Bats
Firecracker
Firecracker
Firecracker
Bats Mini P.E.K.K.A
Firecracker Knight
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker
Firecracker Electro Spirit
Firecracker
Firecracker
Bats Firecracker
Electro Spirit Bats Firecracker
Mini P.E.K.K.A
Electro Spirit Firecracker
Firecracker
Electro Spirit Bats Tombstone
Firecracker
Knight Firecracker Mini P.E.K.K.A
Firecracker
Firecracker
Electro Spirit Bats Firecracker
Firecracker Bats
Firecracker

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