My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mortar Ice Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Mortar
Barbarian Barrel
Electro Spirit Knight Mortar Tesla
The Log
Electro Spirit Mini P.E.K.K.A
Earthquake
Mortar Tesla
Arrows
Electro Spirit Bats
Royal Delivery
Electro Spirit Bats Knight Mini P.E.K.K.A
Fireball
Mortar Tesla
Poison
Bats Mortar
Lightning
Knight Mortar Tesla Ice Golem Mini P.E.K.K.A
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight Ice Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Ice Golem The Log Knight Mortar Tesla Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bats Ice Golem The Log

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bats
Knight Ice Golem Mortar Mini P.E.K.K.A
Knight
Bats Mortar The Log
Mortar
Knight Bats Ice Golem The Log
Tesla
Ice Golem
Bats Mortar Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Ice Golem The Log
The Log
Knight Mortar Mini P.E.K.K.A

Defense Synergies 5 15

Electro Spirit
The Log
Bats
Knight Mortar Tesla Ice Golem Mini P.E.K.K.A The Log
Knight
Bats Tesla Mortar Mini P.E.K.K.A The Log
Mortar
Bats Knight Tesla Ice Golem The Log
Tesla
Knight Ice Golem The Log Bats Mortar Mini P.E.K.K.A
Ice Golem
Tesla Bats Mortar Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Bats Knight Tesla Ice Golem
The Log
Tesla Mini P.E.K.K.A Electro Spirit Bats Knight Mortar Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Tesla Ice Golem The Log
Mini P.E.K.K.A Bats Knight Mortar Tesla The Log
Mortar Tesla Mini P.E.K.K.A Bats Knight
Tesla Mini P.E.K.K.A Bats Knight Mortar
Mini P.E.K.K.A The Log
The Log Electro Spirit Bats Tesla
Bats Tesla Electro Spirit Mortar
Electro Spirit Tesla Ice Golem The Log
Tesla Mini P.E.K.K.A Mortar
Knight Tesla Ice Golem Mini P.E.K.K.A
Bats Electro Spirit Knight Tesla Ice Golem The Log
Tesla Bats
Mortar Tesla Mini P.E.K.K.A Bats Knight The Log
Electro Spirit Bats Mortar Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Mortar Tesla
Mortar Tesla Mini P.E.K.K.A The Log
Tesla Bats Knight Mortar Mini P.E.K.K.A
Mortar Tesla Electro Spirit Bats Knight The Log
Mortar The Log Electro Spirit Bats Knight Tesla Ice Golem
Mini P.E.K.K.A Mortar Tesla
Electro Spirit Bats Knight Tesla Mini P.E.K.K.A The Log
Mortar Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Tesla Ice Golem
Knight Mortar Tesla Ice Golem Mini P.E.K.K.A The Log
Bats Knight Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Knight Tesla Ice Golem The Log
Knight Tesla Mini P.E.K.K.A
Electro Spirit Bats Tesla Ice Golem
Mini P.E.K.K.A Bats Knight Tesla Ice Golem
Mini P.E.K.K.A Knight Tesla
Electro Spirit Bats Knight Mortar Ice Golem Mini P.E.K.K.A The Log
Tesla
Bats Knight Tesla Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Knight Tesla Ice Golem
Tesla
Tesla Electro Spirit Bats Knight Mortar Ice Golem Mini P.E.K.K.A The Log
Bats Electro Spirit Tesla Ice Golem Mini P.E.K.K.A The Log
Electro Spirit Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Ice Golem The Log
Mortar The Log
The Log
Knight Ice Golem The Log
Mortar The Log
Electro Spirit Bats Ice Golem
Mortar The Log
The Log Ice Golem
The Log Mortar
Bats Mini P.E.K.K.A
Knight Mortar The Log
Knight Mortar Ice Golem The Log
Mortar
Mortar Ice Golem The Log
Mortar The Log
Mortar The Log
Mortar
Bats Mini P.E.K.K.A
Mortar Mini P.E.K.K.A The Log
Mortar The Log
The Log
The Log
Mortar The Log
Ice Golem The Log Electro Spirit Mortar
Mortar The Log
Mortar The Log
Mortar The Log
Bats Ice Golem
Electro Spirit Bats
Mini P.E.K.K.A
Mortar The Log
Electro Spirit
The Log
Electro Spirit Bats
The Log
Knight Mini P.E.K.K.A
The Log Mortar Ice Golem
Electro Spirit Bats The Log
Bats
Mortar The Log
Mortar

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