My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Prince
Giant Snowball
Bats Goblin Barrel Skeleton Army
Zap
Bats Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Electro Spirit Wizard Goblin Barrel Skeleton Army
The Log
Electro Spirit Mini P.E.K.K.A Goblin Barrel Skeleton Army Prince
Earthquake
Goblin Barrel Skeleton Army
Arrows
Electro Spirit Bats Goblin Barrel Skeleton Army
Royal Delivery
Electro Spirit Bats Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army Prince
Fireball
Wizard Goblin Barrel Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Mini P.E.K.K.A Skeleton Army Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Goblin Barrel Skeleton Army Mini P.E.K.K.A Freeze Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Goblin Barrel Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bats
Mini P.E.K.K.A Goblin Barrel Prince
Mini P.E.K.K.A
Bats Wizard
Wizard
Mini P.E.K.K.A Prince
Goblin Barrel
Prince Bats Skeleton Army
Skeleton Army
Goblin Barrel
Freeze
Prince
Goblin Barrel Bats Wizard

Defense Synergies 0 11

Electro Spirit
Bats
Mini P.E.K.K.A Freeze Prince
Mini P.E.K.K.A
Bats Wizard Skeleton Army Freeze
Wizard
Mini P.E.K.K.A Skeleton Army Freeze Prince
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Wizard Freeze Prince
Freeze
Bats Mini P.E.K.K.A Wizard Skeleton Army
Prince
Bats Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Skeleton Army Bats Prince
Mini P.E.K.K.A Skeleton Army Prince Bats Freeze
Mini P.E.K.K.A Skeleton Army Prince Bats
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Freeze Electro Spirit Bats
Bats Electro Spirit Wizard Freeze
Electro Spirit
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Prince
Bats Skeleton Army Electro Spirit Wizard Freeze
Bats Wizard
Mini P.E.K.K.A Skeleton Army Prince Bats Wizard Freeze
Wizard Skeleton Army Electro Spirit Bats Mini P.E.K.K.A Freeze Prince
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Freeze Prince
Wizard Bats Mini P.E.K.K.A Skeleton Army Prince
Electro Spirit Bats Wizard Skeleton Army Prince
Wizard Freeze Electro Spirit Bats
Mini P.E.K.K.A Prince
Wizard Skeleton Army Electro Spirit Bats Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Prince
Mini P.E.K.K.A Wizard Prince
Skeleton Army Bats Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince Bats
Mini P.E.K.K.A Skeleton Army Prince
Wizard Electro Spirit Bats Freeze
Mini P.E.K.K.A Skeleton Army Prince Bats
Mini P.E.K.K.A Skeleton Army Prince
Freeze Electro Spirit Bats Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army
Bats Mini P.E.K.K.A Prince
Skeleton Army Prince
Mini P.E.K.K.A Skeleton Army Prince Wizard
Wizard Skeleton Army
Skeleton Army Electro Spirit Bats Mini P.E.K.K.A Freeze Prince
Bats Electro Spirit Mini P.E.K.K.A Wizard Freeze
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze Prince
Wizard
Wizard Electro Spirit Bats Freeze
Wizard
Wizard Freeze
Wizard
Bats Mini P.E.K.K.A Prince
Wizard Prince
Wizard
Freeze
Prince
Wizard
Wizard
Freeze
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Prince
Wizard
Prince
Wizard
Prince
Freeze Electro Spirit Wizard
Wizard
Wizard Prince
Bats Wizard
Electro Spirit Bats Wizard Freeze
Mini P.E.K.K.A
Wizard
Electro Spirit Freeze
Prince
Wizard
Electro Spirit Bats Skeleton Army Freeze Prince
Wizard
Freeze
Mini P.E.K.K.A Wizard Prince
Wizard
Prince
Electro Spirit Bats Freeze
Bats
Freeze Prince
Prince
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: